The 1.2GB Sunny Swimsuit!

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Comments

  • JonnyRayJonnyRay Posts: 1,744
    edited December 1969

    Cake One said:
    JonnyRay said:

    The number of polygons in a model won't have a significant affect on the rendering time. the 3Delight rendering engine automatically sub-divides everything it renders anyway.

    Very high polygon counts can affect how responsive the viewport is while posing your figures, but if that becomes a major problem, you can always switch the view type to a more simple view that isn't as taxing on OpenGL.

    Hi
    Thanks for the info
    Is it still the same in Lux render?
    I had the feeling the more polys i had, the more time it took to render but maybe it's just an impression
    Thank you
    C.That one I don't know. I don't use external rendering engines as I feel I get what I need from 3Delight. Someone with Luxrender experience might be able to comment about that.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    JonnyRay said:
    Cake One said:
    JonnyRay said:

    The number of polygons in a model won't have a significant affect on the rendering time. the 3Delight rendering engine automatically sub-divides everything it renders anyway.

    Very high polygon counts can affect how responsive the viewport is while posing your figures, but if that becomes a major problem, you can always switch the view type to a more simple view that isn't as taxing on OpenGL.

    Hi
    Thanks for the info
    Is it still the same in Lux render?
    I had the feeling the more polys i had, the more time it took to render but maybe it's just an impression
    Thank you
    C.

    That one I don't know. I don't use external rendering engines as I feel I get what I need from 3Delight. Someone with Luxrender experience might be able to comment about that.

    In some ways Lux is 'better' at handling high poly items...but it's still the textures that will be the memory/speed killer.

  • SimonJMSimonJM Posts: 6,095
    edited December 1969

    I used it in a LuxRender-based render (didn't adjust any SubD settings) and it certainly did not seem to have any adverse effect on the speed.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    acanthis said:
    This looks great:

    http://www.daz3d.com/new-releases/sunny-swimsuit-hd

    But "1 DSON Core Installer (1.2 GBs)" !!!

    One point Two Gigabytes for a piece of skimpwear?

    doc_brown.jpeg
    680 x 459 - 35K
  • EleleElele Posts: 1,097
    edited December 1969

    Ha! The doc... Didn't know he had it in him :D

  • EleleElele Posts: 1,097
    edited December 1969

    Jabba101 said:
    O yes, very nice

    Sweet!
    My turn now :). What did you render with? Looks great, I'm gonna guess DS4 with a bit of layer postwork.
    (Though I might be cheating as I seem to remember another one of your renders some time ago that was done in DS)

  • EleleElele Posts: 1,097
    edited December 1969

    Good that it was updated, hopefully everything will go smooth from here on out. Thanks for letting me know.

    I don't really understand the worrying about render times though. The only thing special for this product is the download size due to the many different textures I made. Other than that it is just like any other detailed product.

    (my car for example uses 8000*8000px textures and needs about 8 or 9 of them and I never heard any complaints about it, quite the contrairy really)

  • JabbaJabba Posts: 1,462
    edited December 1969

    Elele said:
    Jabba101 said:
    O yes, very nice

    Sweet!
    My turn now :). What did you render with? Looks great, I'm gonna guess DS4 with a bit of layer postwork.
    (Though I might be cheating as I seem to remember another one of your renders some time ago that was done in DS)
    Yes, rendered in DS4.6 using Age of Armour's Advanced Lights... no layers, but I did apply an unsharp mask then used blur brush to soften some edges that looked too sharp (mostly limbs against black background etc).

  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    This looks really good. Darn it. I thought I had the swimwear well covered (well, maybe "covered" is the wrong word) with a lot of options to choose from... I'm going to end up getting this anyway.

  • EleleElele Posts: 1,097
    edited December 1969

    This looks really good. Darn it. I thought I had the swimwear well covered (well, maybe "covered" is the wrong word) with a lot of options to choose from... I'm going to end up getting this anyway.

    Let's face it, there will never be enough swimwear... thank god!

  • XdyeXdye Posts: 0
    edited December 1969

    Thats not true that HD doesn't increase time, If I render a figure without HD and lights it takes 22 seconds to render but If I turn on HD without lights it takes 2 minutes with same textures both. If not tell me how you do, cos time seems exponencial, if I render a scene that takes 20 min, with HD is 1 hour...

  • cwichuracwichura Posts: 1,042
    edited December 1969

    This is a nice swimsuit, and your Lucy swimsuit has always been a favorite of mine, Elele. If you ever decide to give that one the G2F conversion+HD morphs treatment, I know I'd buy it straight away... :)

  • EleleElele Posts: 1,097
    edited December 1969

    cwichura said:
    This is a nice swimsuit, and your Lucy swimsuit has always been a favorite of mine, Elele. If you ever decide to give that one the G2F conversion+HD morphs treatment, I know I'd buy it straight away... :)

    Glad you like m :D

    I actually thought about updating the other one, but then i just made a new one :)

  • edited December 1969

    Elele said:
    kyu2130 said:
    did you purchase it and were you able to download it? My instal manager keeps failing, is why I'm asking

    Did this get fixed? Is anyone else having problems with this?
    Otherwise I'll check when the offices open.

    I have same problem, just purchased it and download with IM works but when I try to install it, the progress bar starts fast but then at about 80% it slows down and then the bar changes to Install Failed without any further information.

    I have V6 installed so it cannot be that.

    Please help :)

  • SimonJMSimonJM Posts: 6,095
    edited December 1969

    atnreg11 said:

    I have same problem, just purchased it and download with IM works but when I try to install it, the progress bar starts fast but then at about 80% it slows down and then the bar changes to Install Failed without any further information.

    I have V6 installed so it cannot be that.

    Please help :)


    With luck there'll be something in the log file that may give more of an idea (click on the 'options/settings cog' in top right, then look in bottom left of the Settings dialog box for the 'Show log ...' button.
  • edited December 1969

    SimonJM said:
    atnreg11 said:

    I have same problem, just purchased it and download with IM works but when I try to install it, the progress bar starts fast but then at about 80% it slows down and then the bar changes to Install Failed without any further information.

    I have V6 installed so it cannot be that.

    Please help :)


    With luck there'll be something in the log file that may give more of an idea (click on the 'options/settings cog' in top right, then look in bottom left of the Settings dialog box for the 'Show log ...' button.

    Thanks for the VERY fast tip :)
    Actually, I uninstalled it, deleted the installer, re-downloaded it and now it installed fine :)

    Thank you and have a nice day!

  • Herald of FireHerald of Fire Posts: 3,505
    edited January 2014

    SimonJM said:
    I used it in a LuxRender-based render (didn't adjust any SubD settings) and it certainly did not seem to have any adverse effect on the speed.By default, if you're using Luxus or Reality and haven't set the subD then it will export the model at base resolution rather than HD. I noticed this when doing my HD comparison renders for Lux and Reality. Naturally, if it's at base resolution you aren't going to notice any adverse problems with render speeds :)
    Thats not true that HD doesn't increase time, If I render a figure without HD and lights it takes 22 seconds to render but If I turn on HD without lights it takes 2 minutes with same textures both. If not tell me how you do, cos time seems exponencial, if I render a scene that takes 20 min, with HD is 1 hour...
    Just to reassure you that you aren't going crazy, yes... it will increase render times exponentially. You essentially multiplied the original polygon count by 16 when rendering 'HD' which means your PC has that much more maths to do and that much more data to store in memory. Exporting using programs such as Reality and Luxus will also dramatically increase the export file size since it's now exporting more triangles for the new geometry.

    That said, some would say it's worth the tradeoff. HD is a fantastic way to give us fantastic detail without needing ultra-high poly figures, which would ultimately just slow Daz to a crawl. What I'm very curious about is how this technology is implemented further down the road. I was rather impressed by Vicky and Michael's HD makeover (though, largely because it also included some gorgeous elite textures) and I have my fingers crossed that we'll see more HD clothing like this.

    As a side note, and as it's something I've only just realised, this is the first time I've ever actually purchased a swimsuit for any figure outside of any bundles.

    Post edited by Herald of Fire on
  • SimonJMSimonJM Posts: 6,095
    edited December 1969

    atnreg11 said:
    SimonJM said:
    atnreg11 said:

    I have same problem, just purchased it and download with IM works but when I try to install it, the progress bar starts fast but then at about 80% it slows down and then the bar changes to Install Failed without any further information.

    I have V6 installed so it cannot be that.

    Please help :)


    With luck there'll be something in the log file that may give more of an idea (click on the 'options/settings cog' in top right, then look in bottom left of the Settings dialog box for the 'Show log ...' button.

    Thanks for the VERY fast tip :)
    Actually, I uninstalled it, deleted the installer, re-downloaded it and now it installed fine :)

    Thank you and have a nice day!
    Glad you got it installed! Any swiftness in response was purely chance! :)

  • SimonJMSimonJM Posts: 6,095
    edited December 1969

    SimonJM said:
    I used it in a LuxRender-based render (didn't adjust any SubD settings) and it certainly did not seem to have any adverse effect on the speed.By default, if you're using Luxus or Reality and haven't set the subD then it will export the model at base resolution rather than HD. I noticed this when doing my HD comparison renders for Lux and Reality. Naturally, if it's at base resolution you aren't going to notice any adverse problems with render speeds :)
    Thats not true that HD doesn't increase time, If I render a figure without HD and lights it takes 22 seconds to render but If I turn on HD without lights it takes 2 minutes with same textures both. If not tell me how you do, cos time seems exponencial, if I render a scene that takes 20 min, with HD is 1 hour...
    Just to reassure you that you aren't going crazy, yes... it will increase render times exponentially. You essentially multiplied the original polygon count by 16 when rendering 'HD' which means your PC has that much more maths to do and that much more data to store in memory. Exporting using programs such as Reality and Luxus will also dramatically increase the export file size since it's now exporting more triangles for the new geometry.

    That said, some would say it's worth the tradeoff. HD is a fantastic way to give us fantastic detail without needing ultra-high poly figures, which would ultimately just slow Daz to a crawl. What I'm very curious about is how this technology is implemented further down the road. I was rather impressed by Vicky and Michael's HD makeover (though, largely because it also included some gorgeous elite textures) and I have my fingers crossed that we'll see more HD clothing like this.

    As a side note, and as it's something I've only just realised, this is the first time I've ever actually purchased a swimsuit for any figure outside of any bundles.

    I was fairly sure that that might be the case, hence me specifying not faffing with any SubD settings :)

  • riftwitchriftwitch Posts: 1,439
    edited December 1969

    atnreg11 said:
    Elele said:
    kyu2130 said:
    did you purchase it and were you able to download it? My instal manager keeps failing, is why I'm asking

    Did this get fixed? Is anyone else having problems with this?
    Otherwise I'll check when the offices open.

    I have same problem, just purchased it and download with IM works but when I try to install it, the progress bar starts fast but then at about 80% it slows down and then the bar changes to Install Failed without any further information.

    I have V6 installed so it cannot be that.

    Please help :)

    I had some trouble with downloads failing; it turned out that the drive I was installing to was too full, and there wasn't enough space. I moved some files to another drive, and then the download worked. Yesterday I picked up a 4 TB external drive, so I shouldn't have anymore storage issues for a while. Just need to move some things around and clean house now.

  • cwichuracwichura Posts: 1,042
    edited December 1969

    High poly meshes certainly consume more RAM when rendering. But I haven't really experienced a large slowdown in render performance, at least with LuxRender. (And I've always exported figures to Lux with at least two levels of SubD.) All rendering engines use various accelerator structures/strategies to speed up the rendering process. So a lot of the time, the extra faces never come into calculation unless the accelerator indicates a ray intersection is possible.

    There is a post over on the LuxRender forums showing the performance impact of using object instancing to crank up the poly count. If I recall correctly, you need somewhere north of 100 million polys before Lux starts to show signs of slowing down and they tested it to over a billion polys.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    cwichura said:
    High poly meshes certainly consume more RAM when rendering. But I haven't really experienced a large slowdown in render performance, at least with LuxRender. (And I've always exported figures to Lux with at least two levels of SubD.) All rendering engines use various accelerator structures/strategies to speed up the rendering process. So a lot of the time, the extra faces never come into calculation unless the accelerator indicates a ray intersection is possible.

    There is a post over on the LuxRender forums showing the performance impact of using object instancing to crank up the poly count. If I recall correctly, you need somewhere north of 100 million polys before Lux starts to show signs of slowing down and they tested it to over a billion polys.

    And if I recall that thread, that may not actually be a Lux limit...but a hardware one.

  • StargazeyStargazey Posts: 278
    edited December 1969

    Slightly OT (nothing to do with rendering etc).

    I really like this item, but one small problem. - I downloaded it via DIM, then the next day I had to download it again (apparently due to some missing textures). Now I have two thumbnails for each texture in the Smart Content tab (although only one of each actually works to load the texture). I've tried reimporting the metadata, but it makes no difference. I can live with it, but if anyone knows how to get rid of the set of thumbnails that don't work I'd be very grateful.

    (P.S. I thought at first it might be something to do with Poser versions, but there's no orange icon on any of the thumbnails!)

    Thanks

  • EleleElele Posts: 1,097
    edited February 2014

    stargazey said:
    Slightly OT (nothing to do with rendering etc).

    I really like this item, but one small problem. - I downloaded it via DIM, then the next day I had to download it again (apparently due to some missing textures). Now I have two thumbnails for each texture in the Smart Content tab (although only one of each actually works to load the texture). I've tried reimporting the metadata, but it makes no difference. I can live with it, but if anyone knows how to get rid of the set of thumbnails that don't work I'd be very grateful.

    (P.S. I thought at first it might be something to do with Poser versions, but there's no orange icon on any of the thumbnails!)

    Thanks

    Howdy,

    Glad you like the product. There are 3 material zones in the swimsuit. I added 2 material presets for each texture image: One to load the ttexture on each material zone, and one material preset to only load the borders of the texture image (So you can easely mixNmatch borders with cloth). The material presets for borders are in a seperate folder, but the 2 types of materials presets share the same thumbnail. Is that what you are seeing?

    Post edited by Elele on
  • SimonJMSimonJM Posts: 6,095
    edited December 1969

    Elele said:
    stargazey said:
    Slightly OT (nothing to do with rendering etc).

    I really like this item, but one small problem. - I downloaded it via DIM, then the next day I had to download it again (apparently due to some missing textures). Now I have two thumbnails for each texture in the Smart Content tab (although only one of each actually works to load the texture). I've tried reimporting the metadata, but it makes no difference. I can live with it, but if anyone knows how to get rid of the set of thumbnails that don't work I'd be very grateful.

    (P.S. I thought at first it might be something to do with Poser versions, but there's no orange icon on any of the thumbnails!)

    Thanks

    Howdy,

    Glad you like the product. There are 3 material zones in the swimsuit. I added 2 material presets for each texture image: One to load the ttexture on each material zone, and one material preset to only load the borders of the texture image (So you can easely mixNmatch borders with cloth). The material presets for borders are in a seperate folder, but the 2 types of materials presets share the same thumbnail. Is that what you are seeing?
    That is certainly what I see - a quick check of the path in the Info box with the icon selected gave the hint as to what they both were. Not a problem, but a slight difference in the actual file name (01.duf and 01.duf do look a little alike!) would be nice (say 01.duf and 01-trim.duf or 01-border.duf?).
    It's not this product alone, a lot of products that offer SSS/EHSS/etc. version of textures all use the same filename making it not obvious which version is which.

  • EleleElele Posts: 1,097
    edited December 1969

    Yeah, sorry bout that it was kind of a last minute addition and didn't take into account that smart content mashes everything together. I'll see if I can fix that in a later update... Though it will prolly be a while, till there is more to update.

  • StargazeyStargazey Posts: 278
    edited December 1969

    Thanks for that. I should have checked more closely before posting - I just assumed that there were two thumbnails because I had downloaded it twice!

    Thanks again for a REALLY good product.

  • BurstAngelBurstAngel Posts: 768
    edited December 1969

    Really admire the detail of this set! Will there be more types of swimwear using HD? I would like to see a cute string bikini that actually cover the backside a bit.

  • MBuschMBusch Posts: 547
    edited February 2014

    It is a nice swimwear. I like the details. May I ask you what is the hair used in the product's renders?

    Post edited by MBusch on
  • EleleElele Posts: 1,097
    edited December 1969

    MBusch said:
    It is a nice swimwear. I like the details. May I ask you what is the hair used in the product's renders?

    That would be this:
    http://www.daz3d.com/long/gregoria-hair

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