Why do some items have dForce

MescalinoMescalino Posts: 436
edited October 2019 in The Commons

Ok,let me start by saying that this is not meant as an attack or bash to the ceator of this used sample. I actualy realy like the look of this clothing.

This item: https://www.daz3d.com/dforce-homebody-for-genesis-8-females

It has dForce. But what is the extra value for it to have? Its relatively tight fitting clothing. I can see the value in a long dress, skirt or hair. But i have also seen underwear that has dForce.

Is it just a marketing thing or does it genuinly add something extra?

Post edited by Mescalino on

Comments

  • Silent WinterSilent Winter Posts: 3,876
    edited October 2019

    It makes it fit better to different figure morphs and might move better in animation (guessing there as I don't do animation (yet)).

    Edit: And in the case of that item, it has a hood at the back which you might want to have realistic movement in for running / jumping around.

    Post edited by Silent Winter on
  • peachepeache Posts: 26
    edited October 2019

    hello !

    firstly, thank you so much! I'm very happy you like my outfit! since I'm a new PA, I'm pretty nervous about pretty much everything so it means a lot that you liked the set.

    second, to answer your question, Silent Winter is exactly right. however, on top of that, I also like to make sure that all my items are dforced (even if they are tight fitting) so if someone wanted to ultilize the dforce or even add their own personal dforce settings, they wouldn't have to worry about it "exploding" as most non-dforce compatible items tend to do.

    Post edited by peache on
  • It's also useful if the clothing is not fitted, it can be draped hanging on a chair or dropped on the floor (or even, with some fiddling, folded on a shelf).

  • fastbike1fastbike1 Posts: 4,078

    @Richard Haseltine 

    Good point! I generally don't consider that unless the clothing has built in "fold" morphs. Opens up more possibilities. I'm a bit embarassed about this since i have also followed Rgincy's excellent dForce how-to thread.

  • DripDrip Posts: 1,237

    I'm usually more interested whether dForce is required or optional on some of the tighter fitting components. Some PAs combine both dForce and regular fitting items into one outfit, (like a dForce skirt with autofit top and things like that) and some people prefer items with dForce, others prefer without. If stated for each piece whether its dForce, fitting or both, customers will get a better idea what they're buying.

  • Matt_CastleMatt_Castle Posts: 3,010
    Mescalino said:
    But i have also seen underwear that has dForce.

    Underwear is actually a good candidate for dForce, particularly when it comes to (as Silent Winter says) supporting different figure morphs.

    It allows shoulder straps to sit realistically, particularly on more extreme morphs (which are seldom accounted for on the clothing themselves) - with auto-follow, you get straps glued across, around and into contours. (While the same is true with any cloth, it's more noticeable where edges and straight lines are involved, and so straps stand out).
    Similarly, although you don't get to benefit from HD pressure morphs, being able to elasticate the straps on briefs helps them look like they're actually snug to the character and correct to the pose at hand.

    I've been deliberately working on a dForce underwear set because almost no-one has chosen to make use of what's potentially a very powerful technology.

  • maikdeckermaikdecker Posts: 3,037

    The ability to use dForce on any piece of clothing is extremely useful, as usually most clothing pieces here at DAZ come with no or only very limited undress morphs. wink

  • RGcincyRGcincy Posts: 2,862

    You can also loosen the fit of tight clothing by using dForce

  • marblemarble Posts: 7,500
    RGcincy said:

    You can also loosen the fit of tight clothing by using dForce

    I'm guessing that, by that, you mean you can scale the item up a little and then simulate?

  • felisfelis Posts: 5,770
    marble said:
    RGcincy said:

    You can also loosen the fit of tight clothing by using dForce

    I'm guessing that, by that, you mean you can scale the item up a little and then simulate?

    You can set contraction-expansion to a value above 100, e.g. 110, and it will then become more loose.

  • marblemarble Posts: 7,500
    felis said:
    marble said:
    RGcincy said:

    You can also loosen the fit of tight clothing by using dForce

    I'm guessing that, by that, you mean you can scale the item up a little and then simulate?

    You can set contraction-expansion to a value above 100, e.g. 110, and it will then become more loose.

    Thanks - I didn't know about that. I haven't read all of that long thread by Rich so I'm probably missing lots of good tips like that.

  • RGcincyRGcincy Posts: 2,862
    marble said:

    I'm guessing that, by that, you mean you can scale the item up a little and then simulate?

    Yes, that's one way - start with a scale of 102 or 105%, then reduce to 100% in an animated simulation. You can also do as felis mentions, increase expansion-contraction ratio. For the latter, you may also benefit from using a weight node to control where the expansion occurs.

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