Definitive guide to shaders (specifically building your own)
Aabacus
Posts: 407
I'm baffled by the shader builder aspect of Daz. I have watched and understood the available tutorials but I'm having difficulty translating that into reality.
Example: I'd like shader that looks like water that has had a paintbrush rinsed in it. So it's that cloudy inside a liquid look. I'm assuming some kind of SSS shader but lord if I can figure out which block I need.
Does anyone have a recommendation for some documentation? Teach me to fish! (Please. Thanks.)

Comments
For Iray or 3Delight? I'm not sure that would be possible in Iray, it might (to my tenuous understanding) be possible in 3Delight using soemthing like the ray marcher - but then you would need lots of bricks to generate the pattern of the dispersion, probbaly including a chunmk of raw data for them to work on. Knowing how to assemble a shader network is the easy bit - you then need to udnerstand the engine itself, to know what is possible, and to break what you want to achieve down into processes that can be implemented.
I was hoping for some Iray options. Maybe I could do multiple layers? or fake it with a volume that's wrapped in something? I don't know. Just taking a guess at this point. This is just a personal project so I have to timeframe outside of personal interest. Thanks for the thoughtful post though. It helps me understand what I'm working with.
Is it possible to create shaders for IRay in Substance Designer? I don't have it but have often thought it might be a useful addition, especially if I get more into Blender too.
Yes, the MDL can be loaded into a custom MDL brick - as long as it's placed in the directory DS is set to look at via the Shader Mixer pane Edit menu. It does, as I recall, need soem support libraries from SD too so the result isn't stand-alone and can't be distributed as a DS shader (the sbar file could be shared with others who have Substance Designer, and they could thene xport the MDL for DS).