How to zoom small objects

Hi guys, I have a problem,

When I used to work in Poser, there was a magnifyng glass, which if you click a very small object, it zoomed and you can see it like if it was normal sized. I'm new in Daz, and I know there is a magnifyng glass tool too, but, unlike Poser, the zoom is not so good.

There is another more useful tool in Daz, where I can zoom very small objects and get extremely close ups in order to see them the enough big they seem to be normal size?

I hope you can help me because I'm new in Daz.

Thanks!

 

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Comments

  • Silent WinterSilent Winter Posts: 3,876
    edited October 2019

    There's a 'frame'  button which insta-zooms to the object (occasionally not working great because other objects are in the way but usually fine).

    It looks like a square with a + in the middle (on my layout it's 2 buttons to the right of the magnifying glass).

    Go into 'perspective' view first (otherwise it'll move your camera to up-close with the object - if you want that then do it from the camera view) then click that button

    Post edited by Silent Winter on
  • faisanfaisan Posts: 600

    Ok. it worked!! Thank you!! :)

  • faisanfaisan Posts: 600

    Guys! I have another problem! I got to solve the zoom problem. I wanted to used it on a 0.7% shrunk character, but when I render it, I notice there are some black parts in her face like I show you in the attached pic, it seems the zoom affects the head geografts using Nvidia Iray, because this doesn't occur when the character is normal sized.

    Do you know how to solve this problem, guys?

    error.jpg
    420 x 468 - 160K
  • faisanfaisan Posts: 600

    Is it a Render SubD Level problem?

  • SevrinSevrin Posts: 6,313
    taiuri said:

    Guys! I have another problem! I got to solve the zoom problem. I wanted to used it on a 0.7% shrunk character, but when I render it, I notice there are some black parts in her face like I show you in the attached pic, it seems the zoom affects the head geografts using Nvidia Iray, because this doesn't occur when the character is normal sized.

    Do you know how to solve this problem, guys?

    It might be an issue with scalp cap of the hair.  Try adjusting the fit.

  • faisanfaisan Posts: 600
    Sevrin said:
    taiuri said:

    Guys! I have another problem! I got to solve the zoom problem. I wanted to used it on a 0.7% shrunk character, but when I render it, I notice there are some black parts in her face like I show you in the attached pic, it seems the zoom affects the head geografts using Nvidia Iray, because this doesn't occur when the character is normal sized.

    Do you know how to solve this problem, guys?

    It might be an issue with scalp cap of the hair.  Try adjusting the fit.

    Excuse me, but could you explain me how to do that? I'm new in Daz.

  • SevrinSevrin Posts: 6,313

    I don't know what hair you are using, so I'll have to make some assumptions.   

    Select the hair, and then, in your Parameters tab, go to Actor.  Under Actor, there should be some adjustment options.  It might be "Expand All" or something to do with the hairline or scalp.  Try bumping the sliders up just a little bit, and see if the dark bits disappear.  Most of the time only a small adjustment is required.

     
  • DripDrip Posts: 1,237

    Did you shrink the character by 0.7% or to 0.7%?
    Given enough shrinkage, some polygons might collapse or something like that? In that case, an alternative might be to increase the size of the surroundings by 14,286% instead of shrinking the character.

  • faisanfaisan Posts: 600

    Ok guys, before apply your suggestions, I need to solve an unexpected issue. I don't know why I can't render again the same scene, when I do it, I get this render which I attach you. I included the render I got correct before this issue came, in order to you can see I could get it correctly previously. 

    I've tried a lot of solutions which I've seen in different sites and forums, but none has worked. I hope you can help me guys, I think my head is going to explode trying to figure out this issue. I'd thank forever to the person who can help me to solve this problem! :(

    Render issue.jpg
    920 x 198 - 144K
  • SevrinSevrin Posts: 6,313

    Did you turn off tone mapping?

  • faisanfaisan Posts: 600
    Sevrin said:

    Did you turn off tone mapping?

    It was On. I turned Off and the result was much worse! :(

  • faisanfaisan Posts: 600

    I can't imagine what the problem can be if previously I rendered correctly and now it comes with this issue. Really I don't understand where is the failure, especially if I didn't alter the render options.

  • TaozTaoz Posts: 10,259
    edited October 2019

    Tried to reset Iray Render Settings to Defaults when the scene is loaded?

    Post edited by Taoz on
  • RGcincyRGcincy Posts: 2,862

    Did you add any lights? It looks way over exposed.  It could also be a high ambient surface setting (Surfaces pane to access).

  • faisanfaisan Posts: 600
    RGcincy said:

    Did you add any lights? It looks way over exposed.  It could also be a high ambient surface setting (Surfaces pane to access).

    No, I didn't alter the render options, that's why I included in the attached images that I got to render it correctly, and in a second try, I got this issue.

  • faisanfaisan Posts: 600
    edited October 2019
    Taoz said:

    Tried to reset Iray Render Settings to Defaults when the scene is loaded?

    I reset them but the problem continues :(

    Post edited by faisan on
  • SevrinSevrin Posts: 6,313
    edited October 2019

    Like this

    Clipboard013.gif
    820 x 413 - 68K
    Post edited by Sevrin on
  • faisanfaisan Posts: 600
    edited October 2019

    What the problem could be?

    Post edited by faisan on
  • faisanfaisan Posts: 600
    Sevrin said:

    Like this

    I tried it, but the problem continues unfortunately

  • TaozTaoz Posts: 10,259

    Tried to merge the scene into a scene that looks OK? 

  • faisanfaisan Posts: 600
    Taoz said:

    Tried to merge the scene into a scene that looks OK? 

    The fact is it was rendered correctly previously like I show in the picture. I just wanted to render it again and I got this issue and I didn't alter any of the render options. If I didn't have problems previously, why do I have them now? It's what I don't understand.

  • What lights are you using in the scene?

    Have you got the camera headlamp on?

    And (unlikely but) have you accidentally added emission to one or more of the surfaces? (check the surfaces tab for the character).

  • Please stop bumping - I have removed a number of posts.

  • TaozTaoz Posts: 10,259
    taiuri said:
    Taoz said:

    Tried to merge the scene into a scene that looks OK? 

    The fact is it was rendered correctly previously like I show in the picture. I just wanted to render it again and I got this issue and I didn't alter any of the render options. If I didn't have problems previously, why do I have them now? It's what I don't understand.

    Some more information might be useful.  Have you tried to save and reload the scene?  Have you tried to delete objects one by one and see if it changes anything (Undo will get them back again if not).  Have you tried to merge the saved scene with another scene that looks OK?  Do other scenes render OK?

     

     

  • faisanfaisan Posts: 600

    What lights are you using in the scene?

    Have you got the camera headlamp on?

    And (unlikely but) have you accidentally added emission to one or more of the surfaces? (check the surfaces tab for the character).

    None lights appear in the Scene Tab.

    I'm using the perspective View, so I can't select any headlamp.

    No, I didn't touch any of the Surfaces Tab options.

  • faisanfaisan Posts: 600

    Please stop bumping - I have removed a number of posts.

    I don't understand you.

  • faisanfaisan Posts: 600
    Taoz said:
    taiuri said:
    Taoz said:

    Tried to merge the scene into a scene that looks OK? 

    The fact is it was rendered correctly previously like I show in the picture. I just wanted to render it again and I got this issue and I didn't alter any of the render options. If I didn't have problems previously, why do I have them now? It's what I don't understand.

    Some more information might be useful.  Have you tried to save and reload the scene?  Have you tried to delete objects one by one and see if it changes anything (Undo will get them back again if not).  Have you tried to merge the saved scene with another scene that looks OK?  Do other scenes render OK?

     

     

    I have closed and opened the scene. Even my laptop

    I made invisible all the objects and the characters keep with that brightness

     

  • HavosHavos Posts: 5,582

    Create a camera and render through that. That way you can switch the head lamp off. With the default perspective view you have no control over the headlamp 

  • faisanfaisan Posts: 600
    Havos said:

    Create a camera and render through that. That way you can switch the head lamp off. With the default perspective view you have no control over the headlamp 

    I created a new camera and turned off the headlamp, but it didn't work sadly.

  • DripDrip Posts: 1,237

    -Did you try recreating the scene from scratch? Saving scenes isn't always reliable, you wouldn't be the first with a faulty saved scene.
    -What figure is it?
    -Are the surfaces on the figure Iray materials or 3Delight materials? And if they're already Iray materials, are they the "new" Iray materials or the older type from when Iray was just added to Daz Studio?
    -If the surfaces are NOT Iray materials, try converting them manually by adding the Iray Uber shader.
    -Check the surface properties for any odd things, like gloss, refractions, metallicity, emissions..

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