Changing Colors of an Image
in The Commons
I'm trying to get an "Icy Blue" color for an image that I'll be using as a base, cutout opacity, and emissive texture. The problem I'm having is that I'm unable to acquire the color I need in Daz using the base color adjustments to the texture since this option only adds color to the existing colors of the texture. I'm trying to achieve a color somewhere in between the colors of cesium flames and potassium flames for the 2nd attached image while keeping the non-colored areas(the blacks) as is. Any suggestions that doesn't involve installing new software?
45e13c8b267928556b6360a6674efcb5.jpg
1240 x 600 - 65K
fire-flames-1160232.jpg
2112 x 2816 - 1M

Comments
Maybe try adjusting white point in the Tone Mapping section of the render settings? It'll affect the whole image, and increase the "crush blacks" value?
Not sure if that will do what you're wanting or not, but it might be worth a try.
It would work on the image, but the problem is as you said, will affect the whole render. I'm just trying to change the image itself. I wanted to use the original flame color for one render and use the "ice cold" flame for the second render and then combine them so I have hot flames reflected in one eye and cold flames reflected in the other eye.
If you don't have a program like Photoshop or Gimp to do the trick, what if you brought in the image on a plane, then rendered that image alone with the white point settings, and then used the resulting render with the blue flames to pull into the larger render?
I would have no clue how to do this correctly since this would involve getting things such as camera distance, render size/resolution, lighting, etc. all correct. However, I can give it a try and see if I can make it work. If not, I also have LView Pro from back around 2011 that I can install and see if I can do something in that with the image.
This work?
Way too dark. I was able to get something similar playing around with the colors, but I'm trying to get something in between burning Cesium & Potassium in color to coincide with the light color in the right side of the render as a reflection in that eye. The other eye will have the original image color reflected.
Yeah, too dark and really no way for me to adjust it since the lighter colors ended up getting bumped into the darker blue and the darker colors got pushed into the lighter blues. I'll have to give LView Pro a "cheat" & try later and see if it doesn't have some kind of color curve adjustments I can play around with.
Here are a few.