suggestion for a change in rigging standard hierarchy

MistaraMistara Posts: 38,675

suggestion  for a change in rigging standard hierarchy

women swing hips when we walk.

would be much easiter to animate a walk cycle if the lower abdomen was the root of the bones.

could then swing the hip without swinging the whole body with it.

easier all around without fiddling with ik chains

Comments

  • RafmerRafmer Posts: 564

    Why don't you use the pelvis bone instead?

  • MistaraMistara Posts: 38,675

    there something dodgy bout the pelvis bone.  like ever try making it invisible? surprise

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,206

    Sadly that would need a whole new figure 

    and imagine the whinging

    if they did do a new figure they could of course make it Carrara compatible too!

    hip is fine but as you said the bone influences are a bit odd, honestly a standard biped rig used in multiple software programs with the matching naming conventions would be the best thing they could do so Blender, Max, Maya users and everyone else can easily use the damned thing with existing mocap software and files.

  • MistaraMistara Posts: 38,675

    Sadly that would need a whole new figure 

    and imagine the whinging

    if they did do a new figure they could of course make it Carrara compatible too!

    hip is fine but as you said the bone influences are a bit odd, honestly a standard biped rig used in multiple software programs with the matching naming conventions would be the best thing they could do so Blender, Max, Maya users and everyone else can easily use the damned thing with existing mocap software and files.

    clothes would all need re arranging too

    mann what a lot of work to make it walk. 
    And not skate or waddle

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