?? is there a seamless option for shader tiling in Daz Studio??
in The Commons
?? is there a seamless option for shader tiling in Daz Studio??
In the parameter tab for horizontal and vertical tiling, I don't see an option to make tiling seamless
seamless tiling option.JPG
1004 x 768 - 138K

Comments
Maybe using LIE?
setting the UV offsets (xy) to 0.5 may help too
there is very likely a shadermixer brick
The texture being used has to be seamless, I am pretty sure Daz Studio has no way of making a non seamless texture seamless just via a particular shader, but I could be wrong
Yeah, you'd need to take the texture into a 2D image editing program like Ps, or The Gimp or something and adjust it.
OK, thanks
Right, when using an image seamlessness is a feature of the image.
Some progams allow you to set tiling to an alternate flip pattern. Apparently, not Daz Studio.
That was what I was hoping LIE could do even if it needed 4 layers of the same image taking up a quarter of the final with -100 values on each axis
Seamless tiling requires that the edges of the images match up with those on the opposite edge. If your image doesn't meet those criteria, it doesn't matter what program you are using, regardless of how you flip them.
To elaborate on my previous post try
4 LIE layers
25%X 25%Y layer one set to top left
25%X -25%Y layer 2 bottom left alpha addition
-25%X 25%Y layer 3 top right alpha addition
-25%X -25%Y layer 4 bottom right alpha addition
doing this on my ipad so have not actually got DS open to look exactly but hopefully gives you the generall idea
It seems like that would just add new seams.
No.
There are programs that will flip the 2d along top and side. Guaranteed to line up. If it is done too densely on a flat surface, it will be very obvious and form a pattern. If it is done only a few times on a plane or a cube it can add density without being obvous, especially if the object is partially obscured by other objects. It can be a nice feature, not essential, but a nice feature.
My fav: https://www.mehdiplugins.com/english/kaleidoscope.htm
Works in several image editing programs. [and it's free too]
Thanks!
Just a subtle difference, but here is an object textured with a "non-seamless" image.
Render 1 - no tiling
Render 2 - tiling "seamlessly" (axes flipped to match up)
Render 3 - tiling "seamlessy" and then rotated
If the rendering program can edit shaders for "seamless" flips, then users can get a variety of block appearance with relatively little effort. Some programs do that without having to generate the tiles externally. I will submit a feature request, although I understand that this isn't something big.
As Diomede says, if you flip the image and put the edges together then the edges will match seamlessly - because they are meting a mirror image. Do the same on the other axis, as in SadKitty's recipe, and you have a pattern that is guaranteed to tile - but of course if it has elements with an obvious "right way round" they will immediately be seen to be wrong.
You know... it bugged me, thinking of this... I was sure you could pull this off. And sure enough, it came to me...
You can use https://www.daz3d.com/oso-blendy-two-layer-shader-for-iray
Put the same values/maps into both layers. Plug the image I attached into the Blend Map, turn off inverse blend map.
Set Horizontal and Vertical offset to .5
If you want it flipped, set Horizontal and Vertical Tiling to negative values.
Bam.
It's not perfect, but it's an improvement; it's much better to bring it into something like Substance Painter or whatnot.
You could give the texture image a solid color border although that really only is useful for some clothing, architectural elements, and backgrounds & such.
Programs like Materialize (free + open source) can make seamless textures from more chaotic elements (versus the square-looking tiling of flipping and flipping (though tile too heavily and you'll still see it)) ( http://boundingboxsoftware.com/materialize/ ) - it's similar to B2M from the Substance suite.