Using Animate2 , camera jerks when character walks across the viewport?!?

Hi I am using Animate2 to animate scene with a character. I configured the character to walk across the  the viewport from right to left, but something wierd happens with the camera. When the charcter reaches the camera's midpoint the camea jerks and it looks like  the midpoint tries to line up with  the charcater's pelvis. The camera should remain fixed.  I locked the camera's X Y and Z translate parameters in place, but the camera still jerks a bit. Anyne know what causes this and how to fix it? Thanks

Comments

  • You don't have the camera set to point to the pelvis or something, do you? Or it's not parented to the character in some way, right? 

    If you're using 4.12, go into the keymate part and look if there's any keyframes for the camera anywhere other than the start of the shot. I can't think of any reason why the camera would move on it's own unless there's a rogue keyframe, or one of the two thoughts stated above. Or just create a new camera from scratch and see if it does the same thing then. 

    There's also a new animation thread, called animators unite or something like that, which is for animators to post questions and such, you might want to move this question in there if nothing gets solved from my ideas.  

  • heisdaveheisdave Posts: 130

    Thanks, yes I made sure the camera is unparented, and I did delete the camera and try again, same result...  but ill look for rubbish in the timeline

     

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