Organizing 3rd-Party Materials

So when purchasing material packs for existing products from Renderosity... Is there any downside to moving the Materials files into a subdirectory next to the textures from the original product? It just seems much easier to find them there vs remembering they exist and by what artist... I could even technically duplicate the materials over to the main materials folder for that content, correct? Any downside?

Comments

  • brimstoneomegabrimstoneomega Posts: 343
    edited September 2019

    I just put them in the main folder's materials section. Leave the actual texture files that go into the runtime alone, don't move those around, the files that gointo genesis 8/clothing/ext are basially like shortcuts that point to textures, morphs, meshes, ext.

    No downside. Much upside.

    Post edited by brimstoneomega on
  • asdf123asdf123 Posts: 167

    I just put them in the main folder's materials section. Leave the actual texture files that go into the runtime alone, don't move those around, the files that gointo genesis 8/clothing/ext are basially like shortcuts that point to textures, morphs, meshes, ext.

    No downside. Much upside.

    Thanks! Do you keep your Materials folder separated by artist or do you just dump everything (duf/png) into the main Materials folder for that specific piece of content?

  • I tend to keep them seperate, but it's up to you. Isn't going to break anything so it's just preferance.

  • JOdelJOdel Posts: 6,322

    Data files for Studio, Geometry files for Poser, and Texture files all need to be in their dedicated folders, inside whatever subfolder the vendor designates or things get very awkward and you spend a lot of time having to go loacate them when you try to load something.

    However, Studio doesn't care where the thumbnails are kept, or how they are organized. Arrnge it however it works best for you. The actual .duf or .pp2 or whatever files probably ought to be kept in the same folder with their thumbnails, but I'm not even certain that that matters or if Studio can find them if they aren't together.

  • Do you mean both the original content and the separate texture set are from Renderosity? Shouldn't be a problem — the only case where it might be is if the original content is from the DAZ store and you installed it using Connect. DAZ|Studio considers the Connect installation location to be reserved, and will not allow you to add anything to these folders except as a Connect installation.

Sign In or Register to comment.