Can daz studio import V4 morphs without injecting it into V4 first?

MistaraMistara Posts: 38,675
edited September 2019 in The Commons

Can daz studio import V4 morphs without injecting it into V4 first?

trying to avoid the bat file rigamorole

Bat girl v4

 

after importing V4 base into daz studio.

Post edited by Mistara on

Comments

  • LeanaLeana Posts: 12,749

    When loading V4 in DS you can use the power loader to select the morph packs to load, it should handle the channel creation that the bat file was about.

  • MistaraMistara Posts: 38,675
    edited September 2019

    oh kewl

    thank yoo so much!

    had no idea what the power loader does 

    can this help V4 who is in daz format now?  or is it for only V4.cr2 poser version?

    i see a script to convert dsa files, a batch script to uncompress poser files.

    what i really is pz2 to dsf, and theoretically plop them in the morphs folder under data\figurename\morphs

    i bought the pose cleaner, but i don't think that covers morphs pz2s.

    i see the v4 morphs in a daz library folder exclamation marks
    many folders, she freak, aiko , 

    Post edited by Mistara on
  • LeanaLeana Posts: 12,749

    V4 is still a cr2, not a figure in DS format.

  • MistaraMistara Posts: 38,675

    It is when you import itsmiley 

    add smoothing add weight map

    but i only imported the base

     

  • BejaymacBejaymac Posts: 1,942

    Basically you used "Convert figure to WM", well I hope you are ready to learn to rerig V4, paint new WM for her, rebuild every single morph she has (both DAZ and 3rd party), rebuild every JCM, and coz it's V4 rebuild ever magnet based JCM she has.

    And that's before you even think about redoing all of her conformers, and the morphs in those conformers.

    Should keep you going for roughly the next 10 years, and that's without doing any renders or using other figures and programs.

    Stay the **** away from that bloody "Convert to WM" feature, it doesn't do what you people think it does, all it does is leaves you with a HUGE mess that is really only fit for the trash can.

  • MistaraMistara Posts: 38,675
    edited September 2019
    Bejaymac said:

    Basically you used "Convert figure to WM", well I hope you are ready to learn to rerig V4, paint new WM for her, rebuild every single morph she has (both DAZ and 3rd party), rebuild every JCM, and coz it's V4 rebuild ever magnet based JCM she has.

    And that's before you even think about redoing all of her conformers, and the morphs in those conformers.

    Should keep you going for roughly the next 10 years, and that's without doing any renders or using other figures and programs.

    Stay the **** away from that bloody "Convert to WM" feature, it doesn't do what you people think it does, all it does is leaves you with a HUGE mess that is really only fit for the trash can.

    convert deformers to morphlaughlaughlaugh well never tried it in DS, works a treat in Poser 7
    and i ran the obj thru uvclassic mapper to make sure she a single mesh.
    my concern is adding morphs i buy after the initial conversion.  don't want to go back to square 1.

    some of the character morphs move her eyeballs.

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited September 2019

    M4 not covered in magnets.  thank goodness

    also have mil dragon2 in my project line up.

    Post edited by Mistara on
  • BejaymacBejaymac Posts: 1,942

    You will have to load V4's CR2, add her morphs, zero the figure, dial up one morph and export as OBJ using the Studio preset, zero morph, dial up another, export it as OBJ, rinse and repeat for every single morph you own for her.

    Head into the data folder and find where you saved your converted V4, find her morphs folder and delete everything inside it, it's all broken junk that isn't fit for keeping.

    Load your converted V4, use MLP to load each and every OBJ you just made into V4, make sure the morph name matches V4's and that the dial "label" also matches the ones in V4, set up the pathways for each morph, and lets not forget "adjust rig to shape" and "ERC freeze" for the morphs that need it, then save them as Morph Assets.

    If you get the morph names wrong then most of your PZ2 MOR pose files won't work, lets take G4 as an example, her body morph is labeled "The Girl 4 (Body)", but the morphs actual name is "FBMG4TheGirlBODY".

    Basically one hell of a lot of work, and that's just the morphs for the figure, you have her magnet based JCMs to fix as well, in DS4 the mesh and skeleton are separate items, so you need to figure out how to "move" the magnets from the bones to the Root node so they can access the mesh again.

    Lets not forget the converted WM rigging, problem with this is that Poser Parametric rigging converts into garbage DS WM rigging, so that will need to be replaced if you want her to bend even remotely like she used to.

    Are you going to build Projection Templates for her, I ask because you are going to have to convert all of her content as well, as every single outfit or figure hair you try to "fit to" her will trigger autofit.

    I'm not trying to be funny here, I did all of this with Aiko 3 back in DS4.0 and 4.5, so I've been there, done that, and still have the mental scars to prove it.

    I used converting A3 as a teaching aid, most can learn from tutorials or watching videos, I can't, I can really only learn by doing, so I push buttons just to see what happens.

    After using "Convert Figure to WM" on her I quickly learned that what I had was a pile of junk, all that was worth keeping was the mesh and skeleton, everything else got wiped so I could start over with a clean figure.

    By the time I stopped working on her she was fully Tri-Ax, her JCMs had been rebuilt, all her morphs had been redone, even fixed the ones that mess up the nape of her neck, she had regions built into her to work better with the shaping tab, I even had clones of V3 and SP3. 

    It was thinking about all of her content that made me "mothball" her, I realized that converting and fixing the figure was just the tip of the iceberg, I still had years of work ahead of me if I wanted to get all that content working with her.

    This is why I keep telling people not to use that "Convert to WM" feature, all it gives you is garbage that needs a lot of work to fix.

  • MistaraMistara Posts: 38,675

    mebbe a clone for her old non wm clothes?

    i forgot about the eyebrow plates.

    woes

    if i delete it, means her fbms won't work?  

    how did anyone make face morphs for her with that face plate in the way?

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