Single-Sided Poligons?
I was wondering if there is a way for the OpenGl shader in Daz to do single-sided polygons? Or maybe a script?
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I was wondering if there is a way for the OpenGl shader in Daz to do single-sided polygons? Or maybe a script?
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It mioght be possible with a custom OpenGL shader, but | don't know and I've never tried to set one up.
It seems like an easy fix but I have no idea where to even start to create a custom OpenGL shader. I don't even know if it's possible to modify the existing one.