Male Armor Woes...

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  • JonnyRayJonnyRay Posts: 1,744
    onimusha said:

    Well that .duf rendered for me... so progress?

    Well not really but it might hold the clue

    I might need to see if notepad++ compare can show me the difference when next on my PC

    yes I use DAZ 4.7 as my nonBeta build as it plays better with some older plugins and has a different FBX exporter when I need it

    I do however mostly use the latest beta otherwise 

    I tried playing with the Orleans armor and 3Delight a bit over the weekend. One thing I noticed that was really odd. When I converted over to the Daz Default shaders, the bump settings would come in at like 50000% strength. I was looking through each surface setting and adjusting things by hand, but I was at least getting the armor to render. I was also trying to break it down by piece to see if there was a specific part of the armor that might cause crashes. I didn't get very far though.

  • Oso3DOso3D Posts: 15,095

    Did you use RSSY Iray -> 3Delight, or were you converting by hand?

     

  • Well mine I used the AoA surface with ctrl pressed to not replace maps and that crashed DS in the latest beta

    opening and resaving in 4.7 removed whatever it was that crashed it as 4.7 is pre iray and so presumably won't recognise anything iray, I have not actually inspected the file.

  • JonnyRayJonnyRay Posts: 1,744

    I was working by hand using the Daz Default shaders because I wanted to start with something very simple. In addition to the bump adjustment, I was inverting the Glossiness map because 3Delight uses a roughness scale.

  • nonesuch00nonesuch00 Posts: 18,812

    I bought some M4 and G2M armour similar to the OP's but when I tried it on G8M it was like he was wearing Reynolds Wrap Aluminum Foil so I just didn't bother with it.

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