Annoyed at flash sales

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Comments

  • Griffin AvidGriffin Avid Posts: 3,822

    Well, 3D models seem to price-by-polygons. A regular jet on some other sites costs $$$$$. I think that's because it's supposed to hold up in a low-budget CGI- animated (movie).

    Some of the low-sh-poly stuff is priced high because of the license. You GET the 3D model on some of these other sites and Daz just lets you render them. You own the image, not the model.

    So to speak.

  • WilmapWilmap Posts: 2,917

    I don’t even bother looking at them now. I look at my emails in the morning and there are all these flash sales info from Ati. No good to me if they are during the time I’m asleep.   

  • outrider42outrider42 Posts: 3,679
    Sevrin said:

    How is a flash sale better than a daily sale ?

    apart from the fact that it's easier to miss which saves you money

    https://www.shopify.ca/blog/using-scarcity-urgency-increase-sales

     

    Noah LGP said:

    It's a way to "reward" the loyal consumers who spend their day in the shop.

    The other consumers aren't enough "addicted".

     

    It is psychological manipulation specifically designed to lure people in. Shopping addiction is a real thing. Studies have been done on it, and Daz appears to taken all of those lessons to heart. I have determined that sales are purposely confusing to get people to spend more in order to hit all of the possible bonuses. Gift card sales are designed to get people to spend more. The first day of this festival had not one, but two different coupons and was ridiculously convoluted. That was no accident.

     

    You save more! ....by spending more. There are people in this forum who have openly stated they have only bought pro bundles in order to keep up the "loyalty discount banner" that pops for those with enough bundles under their account. Think about that, folks. People are buying things they don't really want simply because of a potential discount later down the road. I kind of think that is messed up.

     

    Perhaps you think "hey, its their money, they can do what they want with it." Or that many people here have readily disposable income. But that's not really the case. How many times have you seen a post in the forums where somebody states they are waiting until pay day. If you have to wait until pay day, how disposal are we talking here? And again, shopping addiction is real, and like gambling addiction, a person may not be able to control themselves.

     

    We have entire threads dedicated to decoding the deals that come out each day. We have a browser add on designed to show the best deals among other things. Many comments in every Daz Original release thread are about the related deal rather than the model itself.

     

    I get that Daz Studio is free, but Daz is not the only free software in existence. Yet I don't see many places that do these 3 ring circus sales. Even other sites that sell Daz content don't go to these extremes. Even Steam and GOG have cut back on their various flash and gimmick sales in favor of more traditional sales (though Steam did have a weird game for its last summer sale, it was nothing like Daz.)

     

    At this point I am surprised Daz has not done a random product slot machine like loot boxes in games. Some websites are actually selling products through random chance loot boxes. $5 gets you a random video game from a list of games at a certain site, with the bigger games having lower chances. But there is a chance, and that seductive lure draws people in. In a way though, Daz does use surprises as a tactic, with the various pop up banners and special offers being that surprise that keeps some people hooked. Remember, we have people buying pro bundles just to get these banners!

     

    It is really getting out of hand.

  • mwokeemwokee Posts: 1,275
    How hard would it be to program a timer that ticks down the amount of time left for a sale? But still, people complained there was no way to tell when a sale would end and Daz listened, adding a notification when the sale would end. And people still complain even though they're told when the sale will end?
  • AsariAsari Posts: 703
    edited August 2019
    I find the flash sales fun though I'm mostly at work or sleeping when they are happening. Though I definitely see they promote bad shopping behaviour if one customer cannot control himself much.

    That said, shopping for digital goods can be as addictive as shopping for non-digital goods and people should spend their money for whatever makes them happy. If people end up buying stuff they don't need but feel good about it - that's all fine. The phenomenon where people buy stuff because it's on sale and not because they actually need it is a known one and I'm myself guilty of it myself. Sometimes it's only about collecting stuff.

    For me personally I don't buy much and even I who rarely buys stuff have bought stuff I didn't need in hindsight. I don't enjoy collecting 3D content myself but I can understand that some find this fun. I don't render much and don't have many uses for many different characters and outfits and usually I have a clear vision of what I want and unfortunately the majority of DAZ customers have a different taste (which is totally fine!). I have no use for the majority of stuff that sells well and I'm learning to create stuff I want but can't buy in the store myself. PAs have to create what sells well, or what they like themselves. Since I take no joy of "owning" something that I will never render I'm not buying stuff on sale even when the sale is 90% off or something.

    Post edited by Asari on
  • WonderlandWonderland Posts: 7,137

    I buy a lot when things are on extreme sale. I buy things that I MIGHT use or need someday so I don’t kick myself later when I need it and have to pay full price. When items are 80% off or more, I load up my cart and spend WAY more than I would normally. That said, I’ve probably only used about 10% of what I’ve collected from here and other stores over the last (yikes!) 14 years.

    Sometimes, just for fun, I go through my products in my account page and try to render things I’ve never used, which is most of what I own lol. But when a client wants something in an image, chances are I already have it! Of course I’d save a ton of money if I only bought things as needed but sometimes deciding to use a few things together that I’ve never used gets the creative juices flowing....  I’m at the point now that I only buy things that are 70% off or more (except for pro bundles with freebies or items used as incentives for the lower price items...)

  • IvyIvy Posts: 7,165

    I only buy flash sale items that are already in my wishlist. It stopped my impulse buying & saves me a ton of time shopping for thing i don't want or need

  • SevrinSevrin Posts: 6,313

    Anyone else miss the flash sales now?

  • Sven DullahSven Dullah Posts: 7,621
    Sevrin said:

    Anyone else miss the flash sales now?

    What flash sales?

  • SevrinSevrin Posts: 6,313
    Sevrin said:

    Anyone else miss the flash sales now?

    What flash sales?

    There aren't any.  I miss them.

  • plasma_ringplasma_ring Posts: 1,027

    I figured the ending times on the recent blink sales were an experiment to see whether buyer behavior lined up with the feedback people have given. It does show that they're listening and willing to try things to make the customer experience better, because there's a decent chance it lost them sales.

    It sounds counterintuitive since under the normal process a willing customer could lose out on buying things, but my guess is that's a relatively small portion of lost sales compared to people who 100% fully intend to buy something and have stuff sitting in their cart and then navigate away and never come back. If customer behavior works like it does on many other digital storefronts, it's probably not even about trying to encourage impulse buys of stuff you don't really need. If you have left the Daz front page after seeing the sale banner there's a dramatically higher chance that you just won't come back and buy anything, even if it's something you really need/want/have been waiting for a long time. 

    When I first started working in marketing I was pretty surprised by how much of my own online shopping behavior fell in line with the exact trends so many of our strategies are meant to encourage or discourage in weird ways. I've left so many digital carts with stuff I loved and fully intended to buy not checked out because...I switched to a different tab or something?? and then if I even noticed that I'd forgotten about it I'd think, "Well, maybe I'll wait for a different sale, just to make sure I really want it." And then I just never bought it, because contrary to what my product library would suggest I can always find a reason to talk myself out of spending money. While maybe that's a good thing for me and indicates that I didn't want it or need it that badly, the goal of a store is to make sales. So urgency is almost always meant to keep you on a direct track to make your intended purchase. 

    Similarly, Daz probably couldn't afford to base their store strategy around perpetual sales without gamifying with the "buy this get that" stuff it to some extent, because it ensures that they have a predictable threshold of income. It is reasonable IMO to compare what non-Daz sites charge for 3D models, because those sites are largely aimed at a pro market. What struck me about Daz (and stores dealing primarily in Daz and Poster stuff) right off is how completely different it is from most 3D marketplaces--not just in pricing but in tone and focus. CGTrader really isn't out there acknowledging the idea that people can get emotionally attached to 3D models, or collect them, or assign personalities to them, or play with them just for fun. Daz runs on that. They know I'm probably not considering that centaur with the cool antlers because I would save time and money purchasing the model I need for a big project, but rather because I love dolls and I always end up wanting new ones. Is Centaur Art a really in demand thing that requires a huge variety of models or am I gonna buy the centaur and make art of it because I love my new centaur friend? 

    I cannot imagine that the detailed, flexible, fully-textured models here take less effort to make than a $35 low-poly squirrel on TurboSquid, but that squirrel isn't really overpriced compared to Daz--it's far, far cheaper than hiring a 3D modeler to make you one, and that's how those prices are set (kind of like how GDC doesn't care that I can't afford to go on my own because it'd like my employer to pay $3k to send me). Daz chose to focus on a hobbyist audience, though, and while $200-$800 for a truly beautiful 3D squirrel with fur and a rigged wiggly nose and all of that really isn't much for a professional studio or established graphic designer needing a squirrel model yesterday, it's entirely out of the reach of most hobbyist render artists. To keep the prices in hobbyist range, I suspect they determined that they needed a sales model that would push volume/variety of items over big purchases, making it easy for people with no other entry point to build 3D libraries.

    That probably has diminishing returns for people who have been here a long time and have taken part in a lot of sales; after a year I noticed I was getting a lot pickier about what I buy. But the majority of the stuff I bought early on--giving me enough flexibility that it was easy to stick with the hobby--I grabbed in bulk purchase sales or bundle offers.

  • NylonGirlNylonGirl Posts: 2,236
    marble said:

    I often wonder whether anyone ever pays full price? I don't. I always wait for a sale because there's always another sale. Just like my supermarket - there are dozens of items that I will only buy at reduced prices but will never pay full price for them. And, again, there's always another sale. Just have to be patient.

    I paid full price for Morphs++. Then I found out everybody else got it free and I was very peeved. Then I paid full price for Elite Body Shapes and found out there was little support for it and nobody supported the Fantasia shape. I've been burned enough times to avoid anything that modifies the shape of a character unless it's the standard head and body shapes that should have been included with the Genesis character anyway.

    I was about to get CS01: Fighting Poses for Genesis 8 when it was on sale two days before this post. But when I woke up the next day, I realized I had forgotten to buy it and then it was in the shopping cart at full price. I removed it from the cart and my wishlist.

    The 50% sales used to get me all the time. But the new practices [of rarely going to 50%, rarely putting anything on sale without requiring you to buy stuff you don't want, and making sales end randomly and unexpectedly] have really saved me a lot of money. I just don't care about sales anymore. There's no point in clicking on the ad to see what 3 items I don't want but  have to buy to get 70% off of a texture for an outfit I don't have.

  • SevrinSevrin Posts: 6,313

    I figured the ending times on the recent blink sales were an experiment to see whether buyer behavior lined up with the feedback people have given. It does show that they're listening and willing to try things to make the customer experience better, because there's a decent chance it lost them sales.

    It sounds counterintuitive since under the normal process a willing customer could lose out on buying things, but my guess is that's a relatively small portion of lost sales compared to people who 100% fully intend to buy something and have stuff sitting in their cart and then navigate away and never come back. If customer behavior works like it does on many other digital storefronts, it's probably not even about trying to encourage impulse buys of stuff you don't really need. If you have left the Daz front page after seeing the sale banner there's a dramatically higher chance that you just won't come back and buy anything, even if it's something you really need/want/have been waiting for a long time. 

    When I first started working in marketing I was pretty surprised by how much of my own online shopping behavior fell in line with the exact trends so many of our strategies are meant to encourage or discourage in weird ways. I've left so many digital carts with stuff I loved and fully intended to buy not checked out because...I switched to a different tab or something?? and then if I even noticed that I'd forgotten about it I'd think, "Well, maybe I'll wait for a different sale, just to make sure I really want it." And then I just never bought it, because contrary to what my product library would suggest I can always find a reason to talk myself out of spending money. While maybe that's a good thing for me and indicates that I didn't want it or need it that badly, the goal of a store is to make sales. So urgency is almost always meant to keep you on a direct track to make your intended purchase. 

    Similarly, Daz probably couldn't afford to base their store strategy around perpetual sales without gamifying with the "buy this get that" stuff it to some extent, because it ensures that they have a predictable threshold of income. It is reasonable IMO to compare what non-Daz sites charge for 3D models, because those sites are largely aimed at a pro market. What struck me about Daz (and stores dealing primarily in Daz and Poster stuff) right off is how completely different it is from most 3D marketplaces--not just in pricing but in tone and focus. CGTrader really isn't out there acknowledging the idea that people can get emotionally attached to 3D models, or collect them, or assign personalities to them, or play with them just for fun. Daz runs on that. They know I'm probably not considering that centaur with the cool antlers because I would save time and money purchasing the model I need for a big project, but rather because I love dolls and I always end up wanting new ones. Is Centaur Art a really in demand thing that requires a huge variety of models or am I gonna buy the centaur and make art of it because I love my new centaur friend? 

    I cannot imagine that the detailed, flexible, fully-textured models here take less effort to make than a $35 low-poly squirrel on TurboSquid, but that squirrel isn't really overpriced compared to Daz--it's far, far cheaper than hiring a 3D modeler to make you one, and that's how those prices are set (kind of like how GDC doesn't care that I can't afford to go on my own because it'd like my employer to pay $3k to send me). Daz chose to focus on a hobbyist audience, though, and while $200-$800 for a truly beautiful 3D squirrel with fur and a rigged wiggly nose and all of that really isn't much for a professional studio or established graphic designer needing a squirrel model yesterday, it's entirely out of the reach of most hobbyist render artists. To keep the prices in hobbyist range, I suspect they determined that they needed a sales model that would push volume/variety of items over big purchases, making it easy for people with no other entry point to build 3D libraries.

    That probably has diminishing returns for people who have been here a long time and have taken part in a lot of sales; after a year I noticed I was getting a lot pickier about what I buy. But the majority of the stuff I bought early on--giving me enough flexibility that it was easy to stick with the hobby--I grabbed in bulk purchase sales or bundle offers.

    You're overthinking it.  There aren't any flash sales because it's the PA Festival.  

  • SBibbSBibb Posts: 600
    edited August 2019
    Sevrin said:

    I figured the ending times on the recent blink sales were an experiment to see whether buyer behavior lined up with the feedback people have given. It does show that they're listening and willing to try things to make the customer experience better, because there's a decent chance it lost them sales.

    It sounds counterintuitive since under the normal process a willing customer could lose out on buying things, but my guess is that's a relatively small portion of lost sales compared to people who 100% fully intend to buy something and have stuff sitting in their cart and then navigate away and never come back. If customer behavior works like it does on many other digital storefronts, it's probably not even about trying to encourage impulse buys of stuff you don't really need. If you have left the Daz front page after seeing the sale banner there's a dramatically higher chance that you just won't come back and buy anything, even if it's something you really need/want/have been waiting for a long time. 

    When I first started working in marketing I was pretty surprised by how much of my own online shopping behavior fell in line with the exact trends so many of our strategies are meant to encourage or discourage in weird ways. I've left so many digital carts with stuff I loved and fully intended to buy not checked out because...I switched to a different tab or something?? and then if I even noticed that I'd forgotten about it I'd think, "Well, maybe I'll wait for a different sale, just to make sure I really want it." And then I just never bought it, because contrary to what my product library would suggest I can always find a reason to talk myself out of spending money. While maybe that's a good thing for me and indicates that I didn't want it or need it that badly, the goal of a store is to make sales. So urgency is almost always meant to keep you on a direct track to make your intended purchase. 

    Similarly, Daz probably couldn't afford to base their store strategy around perpetual sales without gamifying with the "buy this get that" stuff it to some extent, because it ensures that they have a predictable threshold of income. It is reasonable IMO to compare what non-Daz sites charge for 3D models, because those sites are largely aimed at a pro market. What struck me about Daz (and stores dealing primarily in Daz and Poster stuff) right off is how completely different it is from most 3D marketplaces--not just in pricing but in tone and focus. CGTrader really isn't out there acknowledging the idea that people can get emotionally attached to 3D models, or collect them, or assign personalities to them, or play with them just for fun. Daz runs on that. They know I'm probably not considering that centaur with the cool antlers because I would save time and money purchasing the model I need for a big project, but rather because I love dolls and I always end up wanting new ones. Is Centaur Art a really in demand thing that requires a huge variety of models or am I gonna buy the centaur and make art of it because I love my new centaur friend? 

    I cannot imagine that the detailed, flexible, fully-textured models here take less effort to make than a $35 low-poly squirrel on TurboSquid, but that squirrel isn't really overpriced compared to Daz--it's far, far cheaper than hiring a 3D modeler to make you one, and that's how those prices are set (kind of like how GDC doesn't care that I can't afford to go on my own because it'd like my employer to pay $3k to send me). Daz chose to focus on a hobbyist audience, though, and while $200-$800 for a truly beautiful 3D squirrel with fur and a rigged wiggly nose and all of that really isn't much for a professional studio or established graphic designer needing a squirrel model yesterday, it's entirely out of the reach of most hobbyist render artists. To keep the prices in hobbyist range, I suspect they determined that they needed a sales model that would push volume/variety of items over big purchases, making it easy for people with no other entry point to build 3D libraries.

    That probably has diminishing returns for people who have been here a long time and have taken part in a lot of sales; after a year I noticed I was getting a lot pickier about what I buy. But the majority of the stuff I bought early on--giving me enough flexibility that it was easy to stick with the hobby--I grabbed in bulk purchase sales or bundle offers.

    You're overthinking it.  There aren't any flash sales because it's the PA Festival.  

    Actually, they had a few flash sales (blink sales) a few days ago on Tuesday.

    I was actually quite happy about it because one of the items I needed for an upcoming project was among those sales, and I got it at a lower price than I thought I was going to. I enjoy the sales and seeing what comes up... though I also try to determine what my max price I'm willing to pay for an asset will be (and I usually use the Daz Deals add-on to get a general range). That said, there are plenty of sales I look at and know I won't be able to utilize, but there have also been quite a few nice ones that let me grab what I'm looking for in a price range I want. Since I have a limited budget (and flexibility of being able to check to see if a sale started), those work well for me.

    And it was really nice having that count down clock in the previous set of blink sales.

    That being said, I do see how annoying they would be if they aren't in your time zone or if you have a more rigid schedule that prevents you from checking the sales. So, as much as I enjoy them, I can see that they have the downside of not always being fair.

    As a side note, I thought plasma_ring had some interesting points (marketing tactics fascinate me) about the hobby/gamification business model versus marketing to pro markets.
     

    Post edited by SBibb on
  • SevrinSevrin Posts: 6,313
    SBibb said:
    Sevrin said:

    I figured the ending times on the recent blink sales were an experiment to see whether buyer behavior lined up with the feedback people have given. It does show that they're listening and willing to try things to make the customer experience better, because there's a decent chance it lost them sales.

    It sounds counterintuitive since under the normal process a willing customer could lose out on buying things, but my guess is that's a relatively small portion of lost sales compared to people who 100% fully intend to buy something and have stuff sitting in their cart and then navigate away and never come back. If customer behavior works like it does on many other digital storefronts, it's probably not even about trying to encourage impulse buys of stuff you don't really need. If you have left the Daz front page after seeing the sale banner there's a dramatically higher chance that you just won't come back and buy anything, even if it's something you really need/want/have been waiting for a long time. 

    When I first started working in marketing I was pretty surprised by how much of my own online shopping behavior fell in line with the exact trends so many of our strategies are meant to encourage or discourage in weird ways. I've left so many digital carts with stuff I loved and fully intended to buy not checked out because...I switched to a different tab or something?? and then if I even noticed that I'd forgotten about it I'd think, "Well, maybe I'll wait for a different sale, just to make sure I really want it." And then I just never bought it, because contrary to what my product library would suggest I can always find a reason to talk myself out of spending money. While maybe that's a good thing for me and indicates that I didn't want it or need it that badly, the goal of a store is to make sales. So urgency is almost always meant to keep you on a direct track to make your intended purchase. 

    Similarly, Daz probably couldn't afford to base their store strategy around perpetual sales without gamifying with the "buy this get that" stuff it to some extent, because it ensures that they have a predictable threshold of income. It is reasonable IMO to compare what non-Daz sites charge for 3D models, because those sites are largely aimed at a pro market. What struck me about Daz (and stores dealing primarily in Daz and Poster stuff) right off is how completely different it is from most 3D marketplaces--not just in pricing but in tone and focus. CGTrader really isn't out there acknowledging the idea that people can get emotionally attached to 3D models, or collect them, or assign personalities to them, or play with them just for fun. Daz runs on that. They know I'm probably not considering that centaur with the cool antlers because I would save time and money purchasing the model I need for a big project, but rather because I love dolls and I always end up wanting new ones. Is Centaur Art a really in demand thing that requires a huge variety of models or am I gonna buy the centaur and make art of it because I love my new centaur friend? 

    I cannot imagine that the detailed, flexible, fully-textured models here take less effort to make than a $35 low-poly squirrel on TurboSquid, but that squirrel isn't really overpriced compared to Daz--it's far, far cheaper than hiring a 3D modeler to make you one, and that's how those prices are set (kind of like how GDC doesn't care that I can't afford to go on my own because it'd like my employer to pay $3k to send me). Daz chose to focus on a hobbyist audience, though, and while $200-$800 for a truly beautiful 3D squirrel with fur and a rigged wiggly nose and all of that really isn't much for a professional studio or established graphic designer needing a squirrel model yesterday, it's entirely out of the reach of most hobbyist render artists. To keep the prices in hobbyist range, I suspect they determined that they needed a sales model that would push volume/variety of items over big purchases, making it easy for people with no other entry point to build 3D libraries.

    That probably has diminishing returns for people who have been here a long time and have taken part in a lot of sales; after a year I noticed I was getting a lot pickier about what I buy. But the majority of the stuff I bought early on--giving me enough flexibility that it was easy to stick with the hobby--I grabbed in bulk purchase sales or bundle offers.

    You're overthinking it.  There aren't any flash sales because it's the PA Festival.  

    Actually, they had a few flash sales (blink sales) a few days ago on Tuesday.


     

    That was before the PA Festival.

  • SBibbSBibb Posts: 600
    edited August 2019
    Sevrin said:
    SBibb said:
    Sevrin said:

    I figured the ending times on the recent blink sales were an experiment to see whether buyer behavior lined up with the feedback people have given. It does show that they're listening and willing to try things to make the customer experience better, because there's a decent chance it lost them sales.

    It sounds counterintuitive since under the normal process a willing customer could lose out on buying things, but my guess is that's a relatively small portion of lost sales compared to people who 100% fully intend to buy something and have stuff sitting in their cart and then navigate away and never come back. If customer behavior works like it does on many other digital storefronts, it's probably not even about trying to encourage impulse buys of stuff you don't really need. If you have left the Daz front page after seeing the sale banner there's a dramatically higher chance that you just won't come back and buy anything, even if it's something you really need/want/have been waiting for a long time. 

    When I first started working in marketing I was pretty surprised by how much of my own online shopping behavior fell in line with the exact trends so many of our strategies are meant to encourage or discourage in weird ways. I've left so many digital carts with stuff I loved and fully intended to buy not checked out because...I switched to a different tab or something?? and then if I even noticed that I'd forgotten about it I'd think, "Well, maybe I'll wait for a different sale, just to make sure I really want it." And then I just never bought it, because contrary to what my product library would suggest I can always find a reason to talk myself out of spending money. While maybe that's a good thing for me and indicates that I didn't want it or need it that badly, the goal of a store is to make sales. So urgency is almost always meant to keep you on a direct track to make your intended purchase. 

    Similarly, Daz probably couldn't afford to base their store strategy around perpetual sales without gamifying with the "buy this get that" stuff it to some extent, because it ensures that they have a predictable threshold of income. It is reasonable IMO to compare what non-Daz sites charge for 3D models, because those sites are largely aimed at a pro market. What struck me about Daz (and stores dealing primarily in Daz and Poster stuff) right off is how completely different it is from most 3D marketplaces--not just in pricing but in tone and focus. CGTrader really isn't out there acknowledging the idea that people can get emotionally attached to 3D models, or collect them, or assign personalities to them, or play with them just for fun. Daz runs on that. They know I'm probably not considering that centaur with the cool antlers because I would save time and money purchasing the model I need for a big project, but rather because I love dolls and I always end up wanting new ones. Is Centaur Art a really in demand thing that requires a huge variety of models or am I gonna buy the centaur and make art of it because I love my new centaur friend? 

    I cannot imagine that the detailed, flexible, fully-textured models here take less effort to make than a $35 low-poly squirrel on TurboSquid, but that squirrel isn't really overpriced compared to Daz--it's far, far cheaper than hiring a 3D modeler to make you one, and that's how those prices are set (kind of like how GDC doesn't care that I can't afford to go on my own because it'd like my employer to pay $3k to send me). Daz chose to focus on a hobbyist audience, though, and while $200-$800 for a truly beautiful 3D squirrel with fur and a rigged wiggly nose and all of that really isn't much for a professional studio or established graphic designer needing a squirrel model yesterday, it's entirely out of the reach of most hobbyist render artists. To keep the prices in hobbyist range, I suspect they determined that they needed a sales model that would push volume/variety of items over big purchases, making it easy for people with no other entry point to build 3D libraries.

    That probably has diminishing returns for people who have been here a long time and have taken part in a lot of sales; after a year I noticed I was getting a lot pickier about what I buy. But the majority of the stuff I bought early on--giving me enough flexibility that it was easy to stick with the hobby--I grabbed in bulk purchase sales or bundle offers.

    You're overthinking it.  There aren't any flash sales because it's the PA Festival.  

    Actually, they had a few flash sales (blink sales) a few days ago on Tuesday.


     

    That was before the PA Festival.

    I double-checked my newsletters from Daz, and annual PA sale started Monday (at least for the US). :-)

    I'm hoping they'll still do at least a few more throughout the sale.

    Post edited by SBibb on
  • plasma_ringplasma_ring Posts: 1,027
    edited August 2019
    Sevrin said:

     

    You're overthinking it.  There aren't any flash sales because it's the PA Festival.  

    I can't argue that I overthink things! But I was talking about why Daz might do flash sales in general, and what their reasoning could possibly be for running them the way they do. 

    Post edited by plasma_ring on
  • MistaraMistara Posts: 38,675

    i annoyed at fg

    theres other m4 outfits asides galenite.   galenite smelling rank by now, he needs a frech change of clothes 

  • PetercatPetercat Posts: 2,321
    Mystarra said:

    i annoyed at fg

    theres other m4 outfits asides galenite.   galenite smelling rank by now, he needs a frech change of clothes 

    You win.

  • SevrinSevrin Posts: 6,313
    SBibb said:
    Sevrin said:
    SBibb said:
    Sevrin said:

    I figured the ending times on the recent blink sales were an experiment to see whether buyer behavior lined up with the feedback people have given. It does show that they're listening and willing to try things to make the customer experience better, because there's a decent chance it lost them sales.

    It sounds counterintuitive since under the normal process a willing customer could lose out on buying things, but my guess is that's a relatively small portion of lost sales compared to people who 100% fully intend to buy something and have stuff sitting in their cart and then navigate away and never come back. If customer behavior works like it does on many other digital storefronts, it's probably not even about trying to encourage impulse buys of stuff you don't really need. If you have left the Daz front page after seeing the sale banner there's a dramatically higher chance that you just won't come back and buy anything, even if it's something you really need/want/have been waiting for a long time. 

    When I first started working in marketing I was pretty surprised by how much of my own online shopping behavior fell in line with the exact trends so many of our strategies are meant to encourage or discourage in weird ways. I've left so many digital carts with stuff I loved and fully intended to buy not checked out because...I switched to a different tab or something?? and then if I even noticed that I'd forgotten about it I'd think, "Well, maybe I'll wait for a different sale, just to make sure I really want it." And then I just never bought it, because contrary to what my product library would suggest I can always find a reason to talk myself out of spending money. While maybe that's a good thing for me and indicates that I didn't want it or need it that badly, the goal of a store is to make sales. So urgency is almost always meant to keep you on a direct track to make your intended purchase. 

    Similarly, Daz probably couldn't afford to base their store strategy around perpetual sales without gamifying with the "buy this get that" stuff it to some extent, because it ensures that they have a predictable threshold of income. It is reasonable IMO to compare what non-Daz sites charge for 3D models, because those sites are largely aimed at a pro market. What struck me about Daz (and stores dealing primarily in Daz and Poster stuff) right off is how completely different it is from most 3D marketplaces--not just in pricing but in tone and focus. CGTrader really isn't out there acknowledging the idea that people can get emotionally attached to 3D models, or collect them, or assign personalities to them, or play with them just for fun. Daz runs on that. They know I'm probably not considering that centaur with the cool antlers because I would save time and money purchasing the model I need for a big project, but rather because I love dolls and I always end up wanting new ones. Is Centaur Art a really in demand thing that requires a huge variety of models or am I gonna buy the centaur and make art of it because I love my new centaur friend? 

    I cannot imagine that the detailed, flexible, fully-textured models here take less effort to make than a $35 low-poly squirrel on TurboSquid, but that squirrel isn't really overpriced compared to Daz--it's far, far cheaper than hiring a 3D modeler to make you one, and that's how those prices are set (kind of like how GDC doesn't care that I can't afford to go on my own because it'd like my employer to pay $3k to send me). Daz chose to focus on a hobbyist audience, though, and while $200-$800 for a truly beautiful 3D squirrel with fur and a rigged wiggly nose and all of that really isn't much for a professional studio or established graphic designer needing a squirrel model yesterday, it's entirely out of the reach of most hobbyist render artists. To keep the prices in hobbyist range, I suspect they determined that they needed a sales model that would push volume/variety of items over big purchases, making it easy for people with no other entry point to build 3D libraries.

    That probably has diminishing returns for people who have been here a long time and have taken part in a lot of sales; after a year I noticed I was getting a lot pickier about what I buy. But the majority of the stuff I bought early on--giving me enough flexibility that it was easy to stick with the hobby--I grabbed in bulk purchase sales or bundle offers.

    You're overthinking it.  There aren't any flash sales because it's the PA Festival.  

    Actually, they had a few flash sales (blink sales) a few days ago on Tuesday.


     

    That was before the PA Festival.

    I double-checked my newsletters from Daz, and annual PA sale started Monday (at least for the US). :-)

    I'm hoping they'll still do at least a few more throughout the sale.

    Oooh  right!  Monday.  I stand corrected.

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