what you done to spiff up your UI? Prefs buffs?

played with fonts, tool bars, ui colors.

did you know you can set a default tweener?  i never knew til today.
enlarged font x4  i legally blind, is a big help.

under scratch disk it mentions color correction.  dunno what it does, is a weird question for scratch disk

one of these prefs helps make the wire frame bones blend in with the background.

upped the texture spooling to 2gb

chocolatey

this lovely beam scene on carrara cafe

tweener.JPG
558 x 457 - 44K
use color correction.JPG
565 x 420 - 42K
up texture spooling.JPG
562 x 521 - 45K
snip.JPG
1277 x 680 - 166K
snip3.JPG
1268 x 676 - 125K

Comments

  • MystarraMystarra Posts: 32,346

    this middle box is main ui color

    was frustrating til found it was the middle box.

    bg color.JPG
    396 x 359 - 35K
  • UnifiedBrainUnifiedBrain Posts: 2,223

    Thanks for introducing the topic, Misty.

    I'm not anywhere near legally blind, but I upped the font size to 3 a long time ago.  The 4 size seemed too big for some of the text boxes, though.

    Wish I could make those little triangles bigger. :(   I manage to open the darn things only about 50% on the first try.

    If I had one wish for current plugin developers, it would be to improve the UI.  But I assume that it is not accessable.

    On the text spooling, I was told early in the game to turn it off.  Any reason that you have it checked?

     

  • MystarraMystarra Posts: 32,346

    Thanks for introducing the topic, Misty.

    I'm not anywhere near legally blind, but I upped the font size to 3 a long time ago.  The 4 size seemed too big for some of the text boxes, though.

    Wish I could make those little triangles bigger. :(   I manage to open the darn things only about 50% on the first try.

    If I had one wish for current plugin developers, it would be to improve the UI.  But I assume that it is not accessable.

    On the text spooling, I was told early in the game to turn it off.  Any reason that you have it checked?

     

    only cuz i got the rams to spare.  

    tho right now i had a render going, i hit the abort, and now is not responding.  cant get back to assembly room to save the file crying

    i upped the priority in task manager.  not helping  doh

  • UnifiedBrainUnifiedBrain Posts: 2,223
    edited August 28

    Have you compared render times with texture spooling on or off?

    Here is an old thread, where - turning it off - on a powerful system it made a huge difference:  https://www.daz3d.com/forums/viewthread/46456/

    Post edited by UnifiedBrain on
  • StezzaKararaStezzaKarara Posts: 4,898

    I changed the inteface font, but I can't remember to what, was toooo long ago!

    I haven't bothered with colour schemes, that I can remember cool

  • OnlyLuvsCatzOnlyLuvsCatz Posts: 22,327

    I have gone through a pallete of garish colour schemes for both Carrara and DAZ studio

  • MystarraMystarra Posts: 32,346
    edited August 28

    Have you compared render times with texture spooling on or off?

    Here is an old thread, where - turning it off - on a powerful system it made a huge difference:  https://www.daz3d.com/forums/viewthread/46456/

     

    persuaded me to turn it off.

    anyone do tests with the color correction?

    i tried ticking the color correction a few times.  it doesn't stick.

    Post edited by Mystarra on
  • MystarraMystarra Posts: 32,346

    the sunbeam scene from carrara cafe

    with texture spooling off, then on

     

    snip utilization.JPG
    655 x 579 - 78K
    snip utilization spooling.JPG
    651 x 545 - 76K
  • UnifiedBrainUnifiedBrain Posts: 2,223

    I'm not sure how to interpret performance charts.

    Did you notice any render speed difference?

    You have a nice system. :)

  • MystarraMystarra Posts: 32,346
    edited August 28

    its a hexacore. smiley

    my old i5 quad core, only renders 4 buckets.  don't get the double buckets per core crying

    i think is limitation of mobo, needs hyperthreading bus

    Post edited by Mystarra on
  • MystarraMystarra Posts: 32,346

    what i havent done is set up is a go to lighting setup

    i do it from scratch every time.  dohh

  • MystarraMystarra Posts: 32,346

    it has a setting to consolidate shaders on load

     

    Set ambient to sky

    finding the geo location for your city,  lat/long  https://www.latlong.net/

    sky calculates sun angle, azimuth  - actually i don't know what an azimuth is

     

     

     

    cons shader on load.JPG
    385 x 354 - 21K
    set ambient to sky.JPG
    250 x 457 - 37K
    geolocation.JPG
    594 x 626 - 92K
  • MystarraMystarra Posts: 32,346
    edited August 29

    1000% accuracy

    1000% accuracy, sky on in render settings, 2 and half hours on an i5 hexacore

     

    accuracy = 0, sky ticked on in render settings, 2 seconds render.

    100% accuracy, sky on in render settings, 2 minutes

    sky accuracy high, sunlight not checked.JPG
    1162 x 471 - 74K
    sky accuracy.JPG
    592 x 647 - 86K
    sky accuracy 0, sunlight checked in render settings, 2 seconds.JPG
    1165 x 516 - 76K
    sky accuracy 100 percent 2 minute.JPG
    970 x 463 - 56K
    accuracy 1000 percent, sky on in render settings 2 and a half hours.JPG
    1231 x 356 - 49K
    Post edited by Mystarra on
  • MystarraMystarra Posts: 32,346
    edited August 29

    i open my default scene starters with the camera animate unticked. I wait til ready to pose the camera,

    prevents accidental keyframed camera drift.

    camera keyframe drift.JPG
    299 x 496 - 41K
    Post edited by Mystarra on
  • MystarraMystarra Posts: 32,346

    preferences has a tick box to use multi processor.  wonder if it means cores? 
    or is about xeons with complete 4 cpu mobos

     

     

    use multi processors.JPG
    384 x 351 - 33K
Sign In or Register to comment.