Daz3d Shaders For Hexagon

I would -love- to be able to easily pull in my Daz3d shader sets into Hexagon and use them on my UVs. Honestly, I don't know why this isnt a feature in the first place.

This straight-up should just be a spot on the hexagon menus for UV instead of making us hunt down the shaders in the file folders manually.

Comments

  • LeanaLeana Posts: 11,041

    Hexagon doesn’t include 3DL or Iray, what would you expect it do with DS shaders?

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,858
    edited August 2019

    I think what Kimonolady means is to see how the procedural patterns with tiling, masks etc line up with the UV mapping, DAZ studio sorely lacks an iray baking ability, it’s something many softwares use that someone could create a plugin for, I have asked myself in the past.

    http://docs.daz3d.com/doku.php/artzone/pub/software/shaderbaker/start for 3Delight it exists but I have never gotten it to work due to lack of documentation 

    you can sort of do it manually rendering a plane exactly matching the camera bounds but it’s not truly orthographic 

    Post edited by WendyLuvsCatz on
  • I think what Kimonolady means is to see how the procedural patterns with tiling, masks etc line up with the UV mapping, DAZ studio sorely lacks an iray baking ability, it’s something many softwares use that someone could create a plugin for, I have asked myself in the past.

    http://docs.daz3d.com/doku.php/artzone/pub/software/shaderbaker/start for 3Delight it exists but I have never gotten it to work due to lack of documentation 

    you can sort of do it manually rendering a plane exactly matching the camera bounds but it’s not truly orthographic 

    Exactly

     

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