some help with "exporting poses"

ok, someone know how to proper export a "pose" to fbx without it being saved as a "animation", what i means is which whenever i try to export a character in a specific pose to use in game( the A-pose or unreal A-pose), it's is imported as a sort of animation with a animation timeline instead of just a base pose, then it make a little complicated to "retarget animations in some cases, then i would love to know if have a way to when exporting the character to fbx it can be done as if was just a "regular pose" not animation, or if i have to edit it outside like in maya or blender.

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