Beginner Question about Normals

Subtropic PixelSubtropic Pixel Posts: 2,381
edited December 1969 in Hexagon Discussion

I've been watching the Dreamlight tutorials on Hexagon. These have actually been helpful for me. Anyhow, they show a couple times the elimination of Normals (polygons with more than four edges/points), but they do not explain "why" I might need to do this.

Thoughts, ideas?

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Because they do nasty things in D/S. You do not want them!

  • Subtropic PixelSubtropic Pixel Posts: 2,381
    edited December 1969

    LOL, makes me want to try it to see if I get spikes sticking out of couches and beds or quantum abnormalities in people or animals!

    But point taken, and I shall endeavor to remember this! Thank you for your help!

  • AscaniaAscania Posts: 1,849
    edited December 1969

    N-gons, not Normals! Those are two totally different things.

  • dot_batdot_bat Posts: 373
    edited December 1969

    normals are a point on a polygon or vertex, The normal is often used in computer graphics to determine a surface's orientation toward a light source for flat shading, or the orientation of each of the corners (vertices) to mimic a curved surface with Phong shading.

  • Subtropic PixelSubtropic Pixel Posts: 2,381
    edited December 1969

    Uh, oops; it seems I must have dozed off during that lecture. So which is bad then?

  • dot_batdot_bat Posts: 373
    edited December 1969

    n-gons, not a showstopper but should be avoided

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