Beginner Question about Normals
Subtropic Pixel
Posts: 2,381
I've been watching the Dreamlight tutorials on Hexagon. These have actually been helpful for me. Anyhow, they show a couple times the elimination of Normals (polygons with more than four edges/points), but they do not explain "why" I might need to do this.
Thoughts, ideas?
Comments
Because they do nasty things in D/S. You do not want them!
LOL, makes me want to try it to see if I get spikes sticking out of couches and beds or quantum abnormalities in people or animals!
But point taken, and I shall endeavor to remember this! Thank you for your help!
N-gons, not Normals! Those are two totally different things.
normals are a point on a polygon or vertex, The normal is often used in computer graphics to determine a surface's orientation toward a light source for flat shading, or the orientation of each of the corners (vertices) to mimic a curved surface with Phong shading.
Uh, oops; it seems I must have dozed off during that lecture. So which is bad then?
n-gons, not a showstopper but should be avoided