Depth Shaders and Terradome 3

Of course, I had to try Marshian's new Depth Shaders with Terradome3.  I'm always trying to make the B-zone fade away into the distance so this seemed like a perfect test case. But it seemed to wipe out the Terradome3 materials. Granted, this was quick & dirty test so I may have done something dumb which killed TD3 or maybe they really are incompatible.  Has anybody else had any luck with them together?  I've got another perfect test case, if I can just remember what I was working on and where I saved it....

Comments

  • Oso3DOso3D Posts: 15,094

    Terradome3 uses a unique shader. Applying another shader to it will overwrite that.

     

  • sandmanmaxsandmanmax Posts: 992

    Thanks Oso.  I figured that's what was going it.  I vaguely remember them saying it had been completely re-DAZ-Iray-ified when they converted it from Poser. (Besides giving us a HUGE landscape.)

  • chris-2599934chris-2599934 Posts: 1,913
    One way to get the distance fade effect is to use a depth canvas and do it in post. See the tutorial in my sig.
Sign In or Register to comment.