Any way to make Texture Shaded not affected by lighting?

Hello, I am wondering if there is any way to make the Texture Shaded lighting not be affected by physical lights. Without lights, the Texture Shaded looks bright and easy to work in, when I add lights and more lights the scene in Texture Shaded gets darker until it is almost too dark to work in. The only way to alleviate this is to save the light in another scene then merge it in later or work in Nvidia iRay mode which isn't really convenient.

 

If there is a way I would love to know it. Thank you and have a great day!

Comments

  • BinkzBinkz Posts: 42

    Ctrl+L

  • Binkz said:

    Ctrl+L

    YOU ARE AWESOME!!!! THANK YOU!

  • That's the shortcut to toggle Window>Workspace>Preview Lights on and off - by default it is on and trying to match the lights in the scene, turning it off gives the effect of a light shining from the camera, like the headlamp.

  • mr clammr clam Posts: 707
    edited August 2019
    Binkz said:

    Ctrl+L

    That is an absolute game-changer! I've been struggling for over a year with this same issue. Thanks!

    Post edited by mr clam on
  • Binkz said:

    Ctrl+L

    OMG! This has been driving me crazy for a very long time. Thank you so much.

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