Custom Poses change after restart
Visuimag
Posts: 578
in The Commons
Sometimes, I will come across an issue with Studio. Every now and again, a pose doesn't apply the way that I saved before ending the previous session. That is, without a doubt, a massively frustrating issue. Either an arm isn't in the same position or some other extremity has altered/changed. This can also happen with two morphs with similar names (one of them won't be available on the figure even though it was there in the previous session). I don't know if there is a solution, but I hope so, because if a character isn't going to work just as it should from a save, it makes saving certain things feel somewhat pointless.

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Been noticing that lately too. At first I was just thinking I was forgetting to save or something. Last time it happened was earlier today, I had to save and quit to restart my computer, so I wasn't opening it the next day wondering how I managed to forget to save like the few times before that. I had posed a dude and a chick together, with like their arms intertwined like the chivilrous way men used to walk with ladies if that makes sense? When I reopened it, their arms were not all nice and intertwined anymore. No idea why though. Maybe it has to do with limits being turned back on when reopening or something, that's the only thing I could come up with, as it doesn't happen all the time, just sometimes.
Maybe they spotted his wife while you were sleeping.
What version of Daz Studio are you using?
What figures are you using?
Happened when I used 4.10 months ago and also happens in 4.12. So, I believe it is a Studio-wide issue.
This is Genesis 8, but I noticed it in the past with Genesis 3 figures as well.
@TheKD: I also thought about that, but haven't been able to confirm, since after changing the limit setting, nothing changed after that.
My thinking there, was if limits is turned on when the scene is opened, the joints only go to the limit and stops there, instead of the value it was saved at. I have no good idea on how to test that theory though.
This happens with morphs, too. Seems to be a bigger issue with a dialed in character versus the Base Genesis.
Bummer. I guess I'll stick with 4.9 a bit longer.
In fairness, I don't know if it's the Studio version. It may be a morph that's causing it. For example, in this set: https://www.daz3d.com/girls-for-genesis-8-female the Full Body morphs cause the Pivot Point to move about -5.70 on the Y-axis. This then causes the character to move down that much when moving them with the pose tool (the dials don't exhibit this behavior). I doubt the Studio version would change anything.