Carrara Challenge 48 - transcendent or immanent WIP thread

DiomedeDiomede Posts: 9,630
edited August 3 in Carrara Discussion

Welcome to Carrara Challenge 48 - Transcendant or Immanent,

 

One meaning of transcendent is an adjective used to describe that which is above or beyond normal or merely physical human experience.  It is sometimes contrasted with immanent, which is sometimes defined as being naturally part of something, existing within and throughout it.  Your task is to use Carrara as part of a workflow to create an image inspired by the transcendent, or the immanent, or the simultaneously transcendent and immanent.  No specific Carrara function is required, as long as you use Carrara in some way, and explain.

 

Interpret the theme as broadly or narrowly as you like.  Feel free to use a thesaurus or internet searches to find alternative definitions or interpretations.  Use Carrara in any way you wish, but you must post at least one WIP and share how you used Carrara.  You can use Carrara as the final renderer, or you can use octane, luxus, or any other render plugin.  You can use Daz content, content from any other source, or model scene elements yourself in any program you choose.  Post work is welcome.  Still images, animations, sequenced images, and everything are welcome.  Comply with standard forum rules for nudity, etc  

 

Lava lamps?  Religious symbolism?  Yoga?  Felt posters of Elvis on a motorcycle lit by purple light?  Science fiction simulators? Fantasy grotto?  Purely poetic imagery?  Scene from a movie (2001 Space Oddessey)?  Guy on toilet reading newspaper?  Other?  All welcome.

 

Have fun, feel groovy, and post any questions, or send me a PM.

Dates

this WIP thread starts now

- entry thread opens Sun, Aug 25

- Entries close, voting begins, Sun, Sep 8th

- Voting ends, Sun sep 15th. 

 

Note - at this point there is no Daz sponsorship of challenge 48

Additional potentially inspirational stuff may follow.

Post edited by Diomede on
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Comments

  • DesertDudeDesertDude Posts: 756

    Sounds like a great theme Diomede. Thanks for hosting!!  laugh

  • FENgariFENgari Posts: 1,104
    edited August 2

    8

    Interesting;

    Metamorphosis from larva to flying adult
    Fed special food to become a flying ant, queen bee
    Sex-change fish to challenge current patriach or matriach
    Change in physical form from solid -> liquid -> gas -> plasma
    From seed to great tree, from a single woman to a wife and great mother ...

    The possibilities are endless... Thanks for stepping up and hosting the next challenge Diomede_Carrara

    Post edited by FENgari on
  • Bunyip02Bunyip02 Posts: 2,948
    edited August 3

    Thanks Diomede - will be able to help out in future.

    Hmmm, what to do ?!!!

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 2,948
    edited August 3

    2001 for inspiration !!!

    Was after a glowing vortex type look. Used a Nebula texture for the face of the monolith, next up used three planes with a Firey Nebula texture rotating each one around the face of the plane, then 2 planes with a Ringed Nebula texture again rotated each one. All of the planes were seperated by a small distance to give the appearance of volume.

    A cone was used for the spotlight to give a view of a beam coming out of the monolith

    Basic shader setup, used the glow channel for the Nebula & Plasma textures.

    Monolith 1 Carrara.png
    2269 x 1037 - 925K
    Monolith 2 Carrara.png
    2271 x 1039 - 749K
    Monolith 3 Carrara.png
    2269 x 1037 - 589K
    Monolith 1.png
    2400 x 1350 - 1M
    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 9,630
    FENgari said:

    8

    Interesting;

    Metamorphosis from larva to flying adult
    Fed special food to become a flying ant, queen bee
    Sex-change fish to challenge current patriach or matriach
    Change in physical form from solid -> liquid -> gas -> plasma
    From seed to great tree, from a single woman to a wife and great mother ...

    The possibilities are endless... Thanks for stepping up and hosting the next challenge Diomede_Carrara

    Each of these is a fantastic idea.  And we are not limited to still images.  A metamorphoses that was always inherent is a great concept.

  • DiomedeDiomede Posts: 9,630

    2001 for inspiration !!!

    Was after a glowing vortex type look. Used a Nebula texture for the face of the monolith, next up used three planes with a Firey Nebula texture rotating each one around the face of the plane, then 2 planes with a Ringed Nebula texture again rotated each one. All of the planes were seperated by a small distance to give the appearance of volume.

    A cone was used for the spotlight to give a view of a beam coming out of the monolith

    Basic shader setup, used the glow channel for the Nebula & Plasma textures.

     

    Wow, way to start us off!  The glow channel effect really came through.  

  • DiomedeDiomede Posts: 9,630
    edited August 3

    Sounds like a great theme Diomede. Thanks for hosting!!  laugh

    Thanks.  I hope the theme is not too nebulous.  

     

    Post edited by Diomede on
  • MystarraMystarra Posts: 31,912

    hmmm thinking cap on 

  • UnifiedBrainUnifiedBrain Posts: 2,133

    Sounds like a great theme Diomede. Thanks for hosting!!  laugh

    Thanks.  I hope the theme is not too nebulous.  

     

    Extinction vs De-Extinction

    Structured vs Unstructured

    Transcendent vs Immanent

    Hmm.  Abstract duality seems to be getting a big boost in the Challenge lately.  And the topics keep expanding. 

    If this continues, my reach is eventually going to transcend my immanent grasp. smiley

    If I win, the next theme will be "One" and "Other."  smiley

    Seriously, thank you Diomede for stepping in as host!  yes

     

  • Headwax_CarraraHeadwax_Carrara Posts: 7,749
    edited August 3

    Wonderful theme thanks for taking the reigns Ted.

    here's a slice of an old image that almost fits. Death Leading the Blind Men. Not an entry.

    of course it's a metaphor - not mine but Brueghel and Holbein's.

     

     

    IMG_4179.JPG
    2048 x 1177 - 475K
    Post edited by Headwax_Carrara on
  • Bunyip02Bunyip02 Posts: 2,948

    2001 for inspiration !!!

    Was after a glowing vortex type look. Used a Nebula texture for the face of the monolith, next up used three planes with a Firey Nebula texture rotating each one around the face of the plane, then 2 planes with a Ringed Nebula texture again rotated each one. All of the planes were seperated by a small distance to give the appearance of volume.

    A cone was used for the spotlight to give a view of a beam coming out of the monolith

    Basic shader setup, used the glow channel for the Nebula & Plasma textures.

     

    Wow, way to start us off!  The glow channel effect really came through.  

    Thanks !!

  • Bunyip02Bunyip02 Posts: 2,948
    edited August 4

    Transcendent Evolution - Gigantoraptor to Emu - What came first, the chicken or the egg ?

    Love my Dinosaurs, so a render showing the Transcendent Evolution of the egg was on the cards !!!

    Used FM Easy Environments Greenlands as my scene filler with the DAZ3D Gigantoraptor and Stezza's excellent Emu. Egg is the DAZ3D "The Egg"

    Evolution 1 Carrara.png
    3766 x 1044 - 1M
    Evolution 1 1600.png
    1600 x 1200 - 4M
    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 9,630
    edited August 4

    "But with the blast shield down, how do you expect me to fight?"

    Luke using the force to train with the lightsaber.

    Used the glow channel and the effects tab aura for the lightsaber.  The training droid sphere and its laser are just placeholders.  I will insert this render in the backdrop and then model a better sphere for the training droid.

    Used TangoAlpha's MVStella Engineering Deck scifi set, the LD Alfred outfit for G2M, and the Retro Future Helmet, all available from Daz.

    and an assemble room WIP

     

    001 luke training.png
    1600 x 1200 - 2M
    aaaa01 asemble room.JPG
    1565 x 818 - 224K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 9,630

    Transcendent Evolution - Gigantoraptor to Emu - What came first, the chicken or the egg ?

    Love my Dinosaurs, so a render showing the Transcendent Evolution of the egg was on the cards !!!

    Used FM Easy Environments Greenlands as my scene filler with the DAZ3D Gigantoraptor and Stezza's excellent Emu. Egg is the DAZ3D "The Egg"

     

    Another fantastic render.  But that Emu would suffer a lot to lay that egg!

  • StezzaStezza Posts: 4,788

    awesome stuff...

    as soon as I can think of something I'll post something... in the meantime I'll look and admire yes

  • DiomedeDiomede Posts: 9,630

     

    Wonderful theme thanks for taking the reigns Ted.

    here's a slice of an old image that almost fits. Death Leading the Blind Men. Not an entry.

    of course it's a metaphor - not mine but Brueghel and Holbein's.

     

     

    Incredible work and perfect for the theme.  Perhaps you could consider an update for an amazing entry!

     

  • StezzaStezza Posts: 4,788
    edited August 4

    didn't take long lol

    I actually did this render a couple of weeks ago based on happenings downunder.... it may fit in here ... or may not.... dunno 

    Alphabets.png
    800 x 600 - 637K
    Post edited by Stezza on
  • Headwax_CarraraHeadwax_Carrara Posts: 7,749

    Wonderful theme thanks for taking the reigns Ted.

    here's a slice of an old image that almost fits. Death Leading the Blind Men. Not an entry.

    of course it's a metaphor - not mine but Brueghel and Holbein's.

     

     

    2001 for inspiration !!!

     

    Was after a glowing vortex type look. Used a Nebula texture for the face of the monolith, next up used three planes with a Firey Nebula texture rotating each one around the face of the plane, then 2 planes with a Ringed Nebula texture again rotated each one. All of the planes were seperated by a small distance to give the appearance of volume.

     

    A cone was used for the spotlight to give a view of a beam coming out of the monolith

     

    Basic shader setup, used the glow channel for the Nebula & Plasma textures.

     

    wow that's pretty super also what a  great job of the DAZ3D Gigantoraptor - mine looked like a woolworth's toy when I used it :)

     

     

  • Headwax_CarraraHeadwax_Carrara Posts: 7,749

    "But with the blast shield down, how do you expect me to fight?"

    Luke using the force to train with the lightsaber.

    Used the glow channel and the effects tab aura for the lightsaber.  The training droid sphere and its laser are just placeholders.  I will insert this render in the backdrop and then model a better sphere for the training droid.

    Used TangoAlpha's MVStella Engineering Deck scifi set, the LD Alfred outfit for G2M, and the Retro Future Helmet, all available from Daz.

    and an assemble room WIP

     

    great composition and glow effect - I think the spehere looks pretty good actually - and thanks for commenting on the blind men - i was sitting in bad playing iwith ipad and thought id post it!

     

     

  • Headwax_CarraraHeadwax_Carrara Posts: 7,749

    didn't take long lol

    I actually did this render a couple of weeks ago based on happenings downunder.... it may fit in here ... or may not.... dunno 

    classic Stezza Et and Michaelenagelo in one ;) Plus God and Adam as well of course

     

  • Headwax_CarraraHeadwax_Carrara Posts: 7,749

    here's two from me

    I cut michael down the middle in the model room and applied a new shader to half of him

    render angle is looking at the inside of his head through the transparent skin

    had to hid his jaws and inner mouth

    used shoestring shaders fresnel in the glow channel and made the new shader transparent with refraction - then rendered out with casutics and aura filter

     

     

     

     

    the b and w one is the glow channel

    screen grab shows assembly room before I hid jaws and inner mouth and toungue

     

    screengrab.jpg
    2560 x 1440 - 884K
  • MystarraMystarra Posts: 31,912

    Immanent

    im a man event smiley 
    my favorite thing is to dress Mike in vicki skimp clothes 

  • DiomedeDiomede Posts: 9,630

    didn't take long lol

    I actually did this render a couple of weeks ago based on happenings downunder.... it may fit in here ... or may not.... dunno 

     

    Wonderful job, Dave.  Of course it fits the theme.

  • DiomedeDiomede Posts: 9,630

    Thanks for the nice comment on Luke Skywalker, Andrew.

  • DiomedeDiomede Posts: 9,630

    RE: Human head - very innovative technique.  Did you hide the jaw/inner mouth by selecting polygons in the vertex room and hiding?  Or did you use an alpha shader?  Either way, very effective.  Excellent

    here's two from me

    I cut michael down the middle in the model room and applied a new shader to half of him

    render angle is looking at the inside of his head through the transparent skin

    had to hid his jaws and inner mouth

    used shoestring shaders fresnel in the glow channel and made the new shader transparent with refraction - then rendered out with casutics and aura filter

     

     

     

     

    the b and w one is the glow channel

    screen grab shows assembly room before I hid jaws and inner mouth and toungue

     

     

  • DiomedeDiomede Posts: 9,630
    Mystarra said:

    Immanent

    im a man event smiley 
    my favorite thing is to dress Mike in vicki skimp clothes 

     

    This is the kind of distilling of the words that I'd hoped for.  Don't want people to intepret too narrowly.  Celebrate your favorite thing.  Just abide by the forum TOS.  wink

  • DiomedeDiomede Posts: 9,630
    edited August 4

    Spherical Training droid. 

    I modeled a couple of low res greebles, and then applied the regular replicator, using the "ball" option.  I then inserted and aligned a primitive sphere.  Procedural shaders.  Inserted the oiginal scene as the backdrop, tried to match the lighting and the sphere/lazer to locations.  Here is the update.  Hopefully, the spherical training droid and its lazer look better.

    replicator settings

    training droid with greebles test render

    002 luke training.png
    1600 x 1200 - 2M
    bb01 replicator ball and grebles for training droid.JPG
    1316 x 804 - 113K
    bb02 test render traiing droid with greebles.jpg
    640 x 480 - 22K
    Post edited by Diomede on
  • MystarraMystarra Posts: 31,912

    greebles!!! heartheartheart

    they wobble and they don't fall down.

     

  • DesertDudeDesertDude Posts: 756
    edited August 5

    I have no idea where this is going at all but here are some recycled buildings I made for the "Noir" challenge that I didn't use. I'm in a very "Fauvism" mood. All colored with colored lights, with some glow colors for the windows. Not sure where my cast shadows went...agh, there always has to be a problem with this 3D stuff, lol.

     

    buildings_001.jpg
    640 x 480 - 21K
    assembly_room_001.jpg
    1583 x 990 - 233K
    Post edited by DesertDude on
  • MystarraMystarra Posts: 31,912
    edited August 29

    wip  title prickly tribble

    displacement painting brushes

    my first go is a bit of a disaster.

    i thought a borg cube would be easier than a death star.

    opened page 244 of carrara help pdf
    cuz i forgot how to do displacement brushes.
    didnt make any borg cubes or death stars out of the adventure, is a trifle interesting for a disaster  lol 

     

    displacement painting.JPG
    1268 x 685 - 137K
    displacement painting2.JPG
    901 x 452 - 87K
    displacement goof.png
    640 x 480 - 143K
    Doc3.png
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    Doc8.png
    640 x 480 - 313K
    Post edited by Mystarra on
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