Fbx export deformities
I can export G2 female figures fine, but G8 males and females come out deformed, especially in their hands. This happens only in FBX animation. Any suggestions? Below is an import into C4D. Same geometry problem in motion builder as well. Would really like a solution if anyone can help.
fbx distortion.JPG
1927 x 1035 - 220K

Comments
Edit your morph export rules
Set these to "ignore"
"rForearm","Ignore"
"rShldr","Ignore"
"lForearm","Ignore"
"lShldr","Ignore"
"rThigh","Ignore"
"lThigh","Ignore"