Turning my custom maps into a shader preset

Hi all,

I have created my own set of normal maps for the G8 figure. Now I wanted to know if it was possible to save out these normal maps as a shader or material preset that would allow me to load in my own normal maps with one (double) click without affecting the rest of the applied shader set up?

Right now, I have to apply a texture set of my choice to the G8 figure an then I have to load in the normal maps for arms, head, torso etc... manually in the surfaces tab of each affected surface. So, is there a way to create a shader for Daz Studio (Iray) that only affects the normal map "channel" so I can double click a "standard' texture or shader preset to apply to may G8 figure and then do the same to load in all my custom normal maps oat once, without changing anything else of the previously applied shader setup?

Many thanks,

Me 

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