First dabblings with Marvelous Designer + DS

Doc AcmeDoc Acme Posts: 1,153

This might have been a bit more a complicated project to take on for a first venture for MD, but I usually end up learning a lot more of the process this way.  

I'm using Big George here:

https://www.daz3d.com/george-for-genesis-8-male along with this outfit,

https://www.daz3d.com/mobster-outfit-for-genesis-3-male-s that I then processed through the G3M to G8M clothing converter

https://www.daz3d.com/clothing-converter-from-genesis-3-male-to-genesis-8-male.

and following this vid:

I think my question starts back with Daz though.  With the default load of the clothing, all items get parented to the Gen8 male, which seems fine until you pose. I tried having the Coat fit to the Shirt but still parented to G8M which fixes some spots but causes issues eleswhere. Trying to get it with push and smoothing modifiers was too fiddly as well,; basically it just turns into whack-a-mole.

This will get exported out to FBX in a posed position but not animated, so I can retain the rigging.

But since this isn't a base figure with just one layer of clothing; it's George of course, a shirt, "Bracers", and then the coat, how should I proceed?  Should the Coat be left Parented to G8M and fit to that or a different item as I was trying earlier?  Originally I was going to just hide the bracers, but after my first trial MD fitting, the coat drapes open nicely as it should so they're now well seen. Plus, I suspect George really does need both a belt & suspenders.

In MD though, should I bring in other the shirt &/or bracers as well for the fitting process as in make a custom Avatar or is there another method?

Should I be processing the Shirt & Bracers in MD as well perhaps?

There'll probably be morph specific questions later.

 

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