Retaining opacity maps when converting from Iray to 3Delight?
SnowSultan
Posts: 3,773
I don't know if this problem was ever solved, but I'm still looking for a way to keep opacity maps in place when converting a surface from Iray to 3Delight. I understand the reason for them not being retained is that the parameter name changes between the two shader types, but I often need to convert all shaders from Iray to 3Delight when rendering masks, and it can be a pain to manually put the opacity maps back in place when there are a ton of them with non-descriptive names.
Just curious if there's any product or script that can do this that I might not have noticed. Thanks very much.
Post edited by SnowSultan on

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Thanks, I'll try that shortly. Only thing I need is for opacity maps to be kept, since I use Mask and Multipass Toolkit to make masks (an absolutely essential tool for preparing for postwork).
edit: it seems to work perfectly. Man that is going to make life easier for masking complex scenes. Thank you very much and to the creator too.