Big Cats Luxrender

d-j-od-j-o Posts: 345
edited December 1969 in Carrara Discussion

I converted the tiger material to a Lux material and used the skin settings like posted at http://www.daz3d.com/forums/discussion/29998/ and it's nice but there are no bumps.


Now I noticed the displacement settings, I'm about to render with it and no bump settings. Anyone run across this? Or have any setting examples?

Dan

tig2.png
685 x 294 - 56K
tigoutt2.png
296 x 463 - 42K
tigoutt1.png
601 x 530 - 535K

Comments

  • d-j-od-j-o Posts: 345
    edited December 1969

    Well so far using the displacement is freezing up Carrara. I've tried a couple times with small settings, I'm going to keep trying smaller settings to see if anything ends up working.

  • edited December 1969

    I tried it with the "Velvet" shader, seems promising.

    TigerLuxShader.gif
    489 x 410 - 34K
    luxoutTiger.png
    1920 x 1080 - 4M
  • edited December 2013

    Also, don't use the "Multiply" operator. Use the "Lux Textures/Scale" operator instead.

    P.S. The above image was with no bumpmap. Still playing to see if the bumpmap can help or not. Try putting your bump map in the P2 or P3 channel of velvet instead of bump.

    Post edited by briandaz_3e696c2bd8 on
  • edited December 1969

    Progress. This one looks better to me. Have to fine tune the nose.
    I also changed the "filter width" in the render options to "1"

    TigerLuxShader2.gif
    686 x 477 - 50K
    luxoutTiger2.jpg
    900 x 1080 - 186K
  • d-j-od-j-o Posts: 345
    edited December 1969

    Nice. I'm heading to work now so I can't play with the settings, I'll have to later.


    I never got the displacements to work at any setting.

  • d-j-od-j-o Posts: 345
    edited December 1969

    Here are my nose settings, I think it has a nice color to it.

    Untitled-1.jpg
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    Untitled-2.jpg
    348 x 271 - 12K
  • evilproducerevilproducer Posts: 9,040
    edited December 1969

    Looking pretty nice. To bad Carrara's hair doesn't work in Luxrender.

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