Somewhere Between Texture Shaded & Render?

asdf123asdf123 Posts: 167

Not sure if this question makes sense, but while I love the posing features of Genesis 8, I'm not usually going for hyper-realism in my renders. In fact, the standard Texture Shaded preview is almost perfect. Is there a way to create render settings that are somewhere between Iray and Texture Shaded preview? I'm new so I'm still struggling to articulate exactly what I'm after, but any guidance would be greatly appreciated!

Comments

  • kenshaw011267kenshaw011267 Posts: 3,805

    Open render settings, at the top is a drop down besides the word engine. It defaults to Nvidia Iray. Texture shaded uses the OpenGL engine. So change the selection to Intermediate OpenGL, adjust the settings as needed and render.

  • Matt_CastleMatt_Castle Posts: 3,009

    Not with a one-click solution. If you just want to render with OpenGL (which is what the viewport uses), then that's one of the render options, but it has a lot of transparency sorting issues, no depth of field, ray-tracing, etc. At minimum I'd recommend you need the better render quality of 3Delight, but the issue there is that it's largely depreciated (with many current products not supporting it any longer, so you would need to back-convert a lot of the materials).

    Anyway, as far as the flat, undetailed look, stripping out everything other than the basic colour maps would make the materials a lot less detailed, but you'd then need to refine the parameters of those materials to compensate.

    To be honest, Daz isn't really the program to use if you want the graphics to look like a 20 year old video game; its development hasn't been going in that direction.

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