dForce Landscape Path
Melissa Conway
Posts: 590
in The Commons
A little something that occurred to me while going around in circles (yet again) on creating paths/roads. This is a plane with a JG ground shader and a custom cutout opacity draped over a Terradome 3 landscape. Quick and dirty proof of concept. My apologies if this has been thunk up and discussed previously in the forums, but I think it may have potential...
LandscapePathdForce.png
1920 x 1080 - 3M

Comments
That's a nice bit of lateral thinking!
Tks! I have a number of projects where I will have to try this:) I,ve made a couple of paths/roads using high poly DS primitives and having them collide with the ground, cranking up collision iterations to insane numbers. This may well be easier to handle
Clever idea, and I'll have to try it out. Thanks!
New to me too. Good thinking!
I've seen the trick used to make rivers and streams, but a path is a real twist. Now I'm thinking about usiung this idea to create patches of scrubby grass using a fur shader...
Great idea - thanks for posting.