Anyone know how to mod a Daz3d character into a video game?
in The Commons
Has anyone ever created a character in Daz3d and then modded that character in a video game?
I was just wondering if this is possible since there so many character/skin mods for many games like,for example, Skyrim, Zelda: Breath of the Wild, Fallout, and Grand Theft Auto.

Comments
You can only do if for your own use on your computer
not to redistribute
That would be against the End User License Agreement. EULA. Don't do it.
Unless you get an interactie license at $50 usd per asset, if that asset has that option.
these replaced the game developer licenses.
You can do it if you have a DAZ games license, but it's only for use in games, you can't go selling the games models, only the game itself. I'm lucky I was one of the last people to buy it. But they no longer sell it, so that about it !
We've had this discussion before. While the naming of the "interactive licence" is somewhat misleading, it ONLY concerns itself with when a third party needs access to the original content data in some form.
The content purchaser themselves is entirely within the standard EULA to " access, use, copy and modify the Content in the creation and presentation of two-dimensional animations and renderings", and what ends up on the screen when playing a video game is entirely reasonably within the definition of "2D rendered animation" (2D because the screen is flat, even if the objects depicted are 3D).
The interactive licence has a proviso that the licensee make best effort to ensure the content cannot be reverse engineered by any third party. This usually cannot be achieved in any easily modified game, so it's not much use in this case.
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Anyway, in answer to the question, yes I have, in a manner of speaking.
The centaur in this image, rendered in the Source game engine, is Olympia 7's head on Rheena for Centaur 7, with Soleil Hair and the cardigan from the Jeanz Skirt outfit. It wasn't exactly "in play", as this was Source Filmmaker, an implementation of the engine specifically for posing and animating with no video game logic or mechanics running, but it does demonstrate that Daz assets can be ported into video game engines.
on your own PC for your own use if nothing leaves the computer it should be OK
not for your friends to play or anyone else most likely
renders would be a bit limited as subject to the EULA's of Besthesda and other companies who games you use like screen shots and captures
so really only for your own enjoyment if you have a character you want to be for your pleasure
I rendered textures for a Skyrim character myself using a favourite DAZ character dressed and basically posing him to match the Nifskope templates for clothes and face but again for my own use
I thought you had to have an interactive licence to use Daz content in a game engine. Does this mean I could use it in a game engine if I am the only one who plays the game and I don't redistribute the game it in any way?
I don't suppose Daz would know that I was doing this if I never redistributed it, but it's nice to know that you're not breaking the rules. And maybe there is something in Studio or DIM that can look out for stuff like this. Anyway, for me it's all academic for now. I've dabbled a bit with Unity but haven't got far enough to start thinking about importing anything from Daz.
well you can use Unity and Unreal etc to render images and videos
I have often with Unreal and cooked temporary games to then capture with shadowplay for video too
no license needed if only sharing the renders
Yes, there are ways to do this ... assuming 100% personal use.
There are step-by-step tutorials for some games that are more mod friendly (LOL some are more in Russian than English, and I'm sure Japanese sites as well), but I don't want to get those tutorials banned or removed due to the discussion here.
Although the name might imply that, if you read the terms of the interactive licence, it concerns itself with circumstances "which may require access to the CRT Content by the User’s customer during electronic execution of the User’s application" (emphasis mine).
For personal use, as long as only you have access to the content files (or any modified version of them) and all that leaves your computer is rendered images or animations, Daz's licence is very open. It is entirely permissible for those rendered animations to be real-time animations in a game engine.
The main focus of both the base and interactive licences is making sure that the raw content isn't accessible to anyone except people who have paid for a licence; the only notable exception is that commercial 3D printing isn't allowed without special permission (despite the fact it would be exceptionally difficult to reverse engineer!).
Incorrect You can not use Daz products to make mods for existing games. Only in new developed games
If Daz genuinely intends that, then that makes that licence essentially useless. Very few games are developed entirely from scratch these days.
For example, Apex Legends, which released back in February, still has code in it from Quake, which was published in 1996(!), so is strictly a (very extreme) mod of a 23-year old game.
But Daz customers are only buying a license to develop their own games, and that is the EULA that they agree to when they purchase an interactive license.
This part of the license
You can abide by this when developing your own game, but cannot when modding someone elses game, so game mods can only be for ones own personal use, not to be redistributed.
That's not inherently the case; while certainly not common, it is possible for certain games/engines to have encrypted mods. It's fair enough to say you have to be able to protect the content, but that's not the same as "no mods for existing games", particularly with just how wide the definition of "mod" can be.
In any case though, there's not really any kind of content protection that's absolute proof when it comes to games. The harder it is, the more crackers see it as a challenge and the more prestige for being the one(s) clever enough to crack it.
As long as it's personal use, then, there's a guide for Haydee... which is kind of a naughty game.
Think old school Tomb Raider puzzles, but also a premium on bouncy full figured women. (Tormund approved!)
https://steamcommunity.com/sharedfiles/filedetails/?id=957883858
(Warning: Large asset-sized women. No nakedness in the link, however.)
This is strictly an example of what it takes to import a Daz model into one specific game. Blender and PhotoShop are intermediary apps in the process.
It may possibly be helpful for other games, but I don't know. I haven't tried it.
The author's primary language is Russian, so the English is a little sketchy.
It's possible to do this for other games, but I haven't looked for Skyrim, Fallout, etc. I'm much more interested in 2D than working in 3D, anyway. Visual Novels, that kind of thing.