FACIAL ANIMATION WITHOUT KEYFRAMING-Tutorial

wolf359wolf359 Posts: 3,931
edited July 2019 in The Commons

Hi,
Just a brief  7 minute tutorial on using the Puppeteer procedural animation tool
 for animating facial expressions ,in Daz studio ,without any paid plugins or key framing .
https://drive.google.com/file/d/1ME6qMhLjfVCnGcuHIZPrrlQwKNP5WvQ7/view

puppeteer layout.PNG
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Post edited by wolf359 on

Comments

  • IvyIvy Posts: 7,165

    That is awesome info thanks wolf  smiley

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,058

    Puppeteer is one of those greatly under utilised tools, I use it on hair and clothing movement a lot too, one can orchestrate it to match movements, the only issue I do have with it is it seems to slow down in key frames it creates as it progresses so have to do it much longer than my original animation, it also goes too fast for fine tuning.

  • takezo_3001takezo_3001 Posts: 2,023
    edited July 2019

    Puppeteer is one of those greatly under utilised tools, I use it on hair and clothing movement a lot too, one can orchestrate it to match movements, the only issue I do have with it is it seems to slow down in key frames it creates as it progresses so have to do it much longer than my original animation, it also goes too fast for fine tuning.

    Puppeteer is the single best tool for storing poses/shaping new characters, as well for short animations! it's my most used tool!

    Post edited by takezo_3001 on
  • nonesuch00nonesuch00 Posts: 18,722

    thanks

  • wolf359wolf359 Posts: 3,931
    edited July 2019

    Double post deletedblush

    FRAME CULLING AFTER.jpg
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    Post edited by wolf359 on
  • wolf359wolf359 Posts: 3,931

    That is awesome info thanks wolf

    Glad you found it helpfulwink

     

     

     the only issue I do have with it is it seems to slow down in key frames it creates as it progresses so have to do it much longer than my original animation,it also goes too fast for fine tuning. 

    Indeed it very quickly bakes hundreds of keyframes
    that are not really "edit friendly" unless you use the free
    Mass culling script from Mcasual to reduce them down for managable fine tuning with graphMate.

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