Any way to stop auto loading of hidden morphs?
RAMWolff
Posts: 10,343
in The Commons
I've made a simple D-Force tank top... I've got it set up for Gino's shape. When I reload the work file DS is auto generating the morphs that Gino's body shape is based on so it's causing some unwanted things to happen. I certainly don't want negative feedback for the cloth when released. So wondering if there is a way to keep DS from autoloading in the hidden morphs? I even saved out the tank with these morphs deleted but when loading up a fresh version of the tank the morphs seem to be auto loaded regardless. 

Comments
I'm not familar wih dForce clothing but shouldn't a clothing first get desinged for the base shape of the figure it should fit on?
There is an option in the Transfer Utility to "Reverse Source Shape From Target" to get the clothing by default fit the base shape. Then all other character shapes dialed up on the figure and set to "Auto-Follow" in the Parameter Settings will get "auto-generated" on the clothing once fitted. You could turn off "Auto-Follow" on the current character shapes, I do this on expressions if hair bangs starts to move with the eyebrows for example. You could also simply set all auto-generated morphs you don't want to follow to Limits: Min/Max: 0 in the Parameter Settings.
But those are just workarounds you may want to unfit the clothing go to Edit>Figure>Clear Generated Morphs so all those auto-generated morphs not already saved as Morph Assets gets deleted. Also check the "data/.../Morphs" folder for those character shapes if you already saved your tank top as Figure/Prop Asset.
Then the best you could do to prevent your clothing to follow assorted shapes of the figure is to create empty properties with the exact same name of the character shapes on the figure. If there are already morphs with the same name on the clothing Daz Studio will not auto-generated those shape projection morphs and because they are empty nothing will deform.
Select the figure, find the character shape, open Parameter Settings, copy morph name, select clothing, Parameters pane right-click Edit Mode, Parameters pane right-click Create New Property, paste morph name. I guess only the morph names have to be the same the label dosn't matter.
Edit to add. The explanation given by Syrus_Dante about creating an empty morph also works; but I usually use the following workflow.
1. Locate the generated morph that is causing the issue.
2. Open the parameter settings and change the type from Generated to Shape
3. Move zeros to the parameter value
4. Turn off the auto-follow field
5. Save the modified morph. Keep the original morph name, don't change it.
I can't post a screen capture with an example because I am rendering right now; but I hope the explanation can help you.
Thank you so much to the both of you. I'll give this a go tomorrow. The TankTop is really looking great with all the morphs I made for it but yea, want to keep that "Gino" body shape from sort of doubling up as it makes the top look odd when it's not simulated.
I meant to turn off the auto-follow checkbox on the figure morphs but yeah there is also an auto-follow checkbox that you can turn off on the auto-generated morph on your clothing. I always get confused by whether to turn off auto-follow on the figure or clothing.
However with turning off the auto-follow checkbox you still got those ugly deforming morphs in your clothing. If you plan to release this tank-top as a product and you don't want to have those useless morphs here is another trick to turn them into empty morphs.
Set the Parameters pane to Edit Mode, select all auto-generated morphs you don't want with Ctrl+click or select first and then Shift+click last (in Edit Mode you can select multible morphs at once), right-click on one of the selected morphs and in the right-click menu you can choose Auto-Follow>Disable Auto-Follow on Selected Properties (this will disable all at once without going into the Parameter Settings).
Next comes the trick to turn them into empty morphs: right-click again and choose Favourites>Add Selected Properties to Favourites, switch to the Geometry Editor tool and press Ctrl+Numpad-Multiply or use the viewport right-click menu to select all, then right-click the viewport again and choose Geometry Selection>Convert Selection>Convert to Vertex Selection. The geometry selection will turn into dots and in this mode if you right-click the viewport you can find Morph Editing>Clear Selected Deltas from Favourits. Since the whole geometry is selected all morph deltas will get deleted and you get an empty morph that you can finaly save as morph asset and will only be a few kilobyte on disk. Clear Selected Deltas from Favourits is a bit hidden in the Vertex Selection mode but this may be for a reason, be carefull with this not deleting morphs you want to keep.
Cleaning Up Morphing Mistakes - Youtube
Clear Selected Deltas from Favourites - can't find this function anymore in the new DS version
Thank you! Oh and yea, the Tank is set up for G8M base figure first.