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Do you want it to work with any skin textures? Or just "regular" human skin textures that come with an addon for the set?
Any skin texture. Just like the tail and the catears have a utility function to make it work with any skin, it would be helpful if the patches also have that. My amateurish guess would be that it would be like some skin transfer script
Now I understand something for the no ear patches. I am not sure how to do a script to anything with textures which include making that no ear patch match the rest of the skin. I misunderstood you.
Sadly, there's no practical way to make scripts that apply a skin matching texture on the ear patches, at least not on the actual ear part. The ear patches use the same UV map areas as the G8F ears UVs. So, if scripts put the human skin on there, they'd be putting little pictures of ear textures in that spot. You might look into some of the morph packs and characters available that have no ears morphs. These stretch the surrounding area and pinch the circumference into a vertex dot while stuffing the ear mesh into the head out of sight. It can cause some mild texture stretching and distortion but it's probably preferable to having a little picture of an ear on the side of the head. The scripts included with Catgirl were intended for cosplaying characters type scenerios.
I did get the ear picture off by basically making a blank skin texture over the part where the ear would be (as the patches use the same texture template as a head) but some other settings don't match up, not sure if it's bump, glossiness, specularity, transparency or whatever.
I am not sure if it would be the same technique, but certain 3rd party genitalia, which names I probably am not allowed to mention, have skin matching functions included, but again, I am too much of a noob to know if it's the same principle.
The ear patch is a geocraft.
In order to match the texture, my way of do it would be:
1) Copy the surface settings from the face to the ear patch (that will copy all settings and maps)
2) Replace the Base Color texture to one where the ear area has been replaced to an "average head" (i.e. without the specific ear texture)
Ideally you should merge "average head" with the original along the edges for smooth transformation, so the edge won't stick out.
In principal you should do this to all the textures, but I would expect it is sufficient just replacing Base Color.