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You proved you can turn off the video outs on your card, what TCC does. You did not prove that memory pooling works in DS/Iray.
Do you own any TCC supporting Nividia GPUs?
I manage IT at a datacenter. I have access to around a hundred.
Unless it was added in 4.11, that setting isn't available to Daz in Iray server.
It's actually removed from the General group in the Editor tab, or you can turn it on but it doesn't work?
I actually can't check right now for 4.11 since I'm in the middle of a big render sequence as we speak. But in 4.10 and the last version of Iray server I used about 6 months ago, it did not come up as an option in the Iray server interface. When I asked Iray about it, they said Daz never implemented image sequences for some reason.
I would expect the setting in the Editor tab of render Settings to handle it, but I asked Jack about his server and he wasn't sure it did. If it is disabled, or can be set but doesn't work, then I would open a support ticket (if you haven't).
So the answer to my question then is no. Bummer. I was gonna suggest you try running the same functionality test I did and see what happens, but I'm assuming that they wouldn't take kindly to people installing random 3D rendering software on company hardware...
Here is a thread I started last November on the Iray Server Forum. According to them Daz hadn't implemented image sequences yet.
https://www.irayplugins.com/forum/showthread.php?26232-Daz3d-Animation-Support
I guess I should have alerted support but I just figured they were working on it.
I already know that Quadro's will report that the driver works. That is not what I'm after. I want to see that in Iray the memory pooling actually happens.
The VCA was discontinued only because it was superceded by the DGX-1 which itself has already been updated to the DGX-2.
That doesn't really give any concrete information - I'm still not absolutely sure that the feature isn't available, since you haven't addressed the questions asked (is the option no longer in the General group in the editor tab of render Settings? If it is, does it throw an error, fail silently, or work if you set it?)
Setting the image type to either Image Series or Movie doesn't seem to make any difference, the job still shows on the server as 0/1 frames in the queue (when trying to add say a 30 frame animation)
Thanks Jack.
OK, this should be reported to Daz (I expect theya re aware, but if nothing else it should ensure you get a notification when it changes.)
...so the price basically doubled.from 50,000$ to just over 100,000$, though it has 512 GB of VRAM and about 82,000 cores on 16 Tesla V100s as well as 96 CPU threads,1.5 TB of memory, and 30 TB of cache. Basically, a mini supercpmputer.
But it still won't play Crysis or render Daz as it's Linux based.
As far as I am aware it doesn't run the application software, it provides an Iray Server client that an aplication (including, I would think, DS) can then use to render.
..well, I guess if one has enough to afford one of these they have enough for a standalone version of Iray Server licence.
Hopefully the Octane4 2019 beta goes full release soon. 20$ a month is much easier on the old wallet.
Not really. DGX was a change of focus by Nvidia. While VCA was a super-rendering computer for engineers, DGX is a deep learning machine. Completely different markets.
Even for a server the DGX-2 is crazy expensive. I've got clients asking for multi Quadro setups all the time but never once has anyone been willing to sheel out $100k+ for the DGX-2. Add to that that most enterprises that might want one of them probably isn't prepared for the infrastructure requirements. It draws 10kWatts.
Sorry, I wasn't quite sure if you meant in the Daz or Iray Server settings. I tried to check Iray but my license had lapsed since I did not renew it (because it wouldn't do image sequences) so my memory was the best I had to go on.
As I recall, everything set up fine in Daz, everything appeared fine in Iray Server, even giving you the option to do an image sequence. But, once you tried, Iray Server would render one frame and then stop. Everything worked great for the one frame, but it never went to the next in the sequence.
I contacted support so hopefully something will be done. I would think it'd be an easy fix. But I'm not an expert on the Iray Server. I was just excited I got it set up so i could render from my laptop at the coffee shop. Then the image sequence let-down and then, oh well...
Oh man if the image sequence thing gets fixed on Daz Iray Server, rendering on this thing would be a dream!
I'm curious about your Titan RTX experience - does it produce iRay renders in realtime etc? Would love to see a video demo of how it loads some Genesis 8 figure with hair etc
A Titan RTX is only slightly more powerful than a 2080ti in terms of processing power. What it really has going for it is a lot more VRAM.
Not exactly sure what you mean in render in real time. If you think it could render an animation so fast it could be played as it renders then no, it is no where near that capable. If you're interested in getting renders done faster it is one of the fastest choices available.
Also loading times of figures has a lot more to do with the system CPU and the drive the asset is stored on than the GPU.
Strictly speaking realtime Iray rendering is a contradiction in terms. Iray is an unbiased rendering engine. Meaning that it will ALWAYS give you better looking renders the longer you let it run (all the way up to infinity.)
Having said that, with some tweaking of the Iray viewport settings and the built-in ai denoiser, I am pretty easily able to get what most people would probably consider to be realtime viewport performance out of it (continuous full resolution rendering with no visual dropouts or un-denoised frames visible during camera movements.) Overall framerates are very slow (think lower single digits.) But it is worth noting that this is in working at full 4K resolution (my personal preference.) Dropping down to - say - 1080p does give drastically faster results. No promises, but I might have time later in the week to post a demo video or two.
And as already noted by @kenshaw011267 no amount of GPU horsepower can eliminate the visual delay during initial loading of scene assets. That's a Storage Drive > CPU > System RAM > PCI-E Bus throughput matter.