Substance Painter daz studio tutorial ?

AnimAnim Posts: 241

Hi,

can you recommend some well made tutorials teaching the workflow of painting daz content in substance painter?

My goals:

- bringing daz content (figures, closing, hair) into painter -> create surface materials -> bring back materials into studio -> save as material presets

- especially I like to learn how to make skins with the micro skin materials offered for painter

- important would be that the gamma topic is covered (e.g. should normal, bump, displacement, maps have linear or sRGB or 2.2 gamma?)

I am fine with paying for good tutorials.

Thanks in advance.

Comments

  • I usually get my tutorials from Flipped Normals https://flippednormals.com/ though not sure how involved they are with Daz cross-platforming. Also, try over at Digital Arts Live. 

  • BeeMKayBeeMKay Posts: 6,987

    DA has a couple of good webinars/tutorials about it. https://www.daz3d.com/digital-art-live

  • LotharenLotharen Posts: 282

    There is this tutorial offered here:

    https://www.daz3d.com/daz-studio-and-substance-painter

  • AnimAnim Posts: 241

    Thanks to all.

    Will have a look. And because the daz and substance is on sale I bought it.

  • FSMCDesignsFSMCDesigns Posts: 12,552

    Keep in mind thet Substance painter workflow is geared more for different, high end apps and many of the features/textures/materials it wants you to use are overkill in Daz Studio. Unfortunately some of those tutorials in the store don't get that.

  • Dont have nothing... but have in photoshop and FREE 

     

    https://www.youtube.com/watch?v=CEALMixWuqM

  • JoeQuickJoeQuick Posts: 1,698
    edited July 2020

    Substance Painter makes PBR textures.

    IRAY uses PBR textures.

    Substance Painter gives you exactly what you need for Studio, and, frankly, any substance painter tutorial would also work for Daz Studio.  Assets in Daz Studio are not that different from any other assets.

    Once you've textured it and exported your maps, just stick those maps in the places that have the same basic names as the maps.  Roughness goes in glossy roughness.  That's about the only thing that's ambiguous. 

    Turn the strength up to max for the maps you use, except for height/bump which should be about 4.

    Post edited by JoeQuick on
  • I found https://www.youtube.com/watch?v=rmtSz_a0G7Q very helpful as it explains the UDIM workflow for G3/8 figures. Also handy as a first start.

  • Here's an alternative and from what the guy says in the video, will give Substance Painter a run for it's money. The link is in the description of the video and it's noticeably cheaper in price.

  • JoeQuick said:

    Substance Painter makes PBR textures.

    IRAY uses PBR textures.

    Substance Painter gives you exactly what you need for Studio, and, frankly, any substance painter tutorial would also work for Daz Studio.  Assets in Daz Studio are not that different from any other assets.

    Once you've textured it and exported your maps, just stick those maps in the places that have the same basic names as the maps.  Roughness goes in glossy roughness.  That's about the only thing that's ambiguous. 

    Turn the strength up to max for the maps you use, except for height/bump which should be about 4.

     Exactly

  • Canary3dCanary3d Posts: 2,004

    Lotharen said:

    There is this tutorial offered here:

    https://www.daz3d.com/daz-studio-and-substance-painter

    I highly recommend this tutorial. It's a set of videos that shows how to prep and map your model, how to get everything correctly set up in substance, baking, exporting, and how to get the maps set up in your iray shader preset in daz studio. As well as how to actually paint and detail stuff in substance painter...it¡s one of the best tutes in my collection.

  • FSMCDesigns said:

    Keep in mind thet Substance painter workflow is geared more for different, high end apps and many of the features/textures/materials it wants you to use are overkill in Daz Studio. Unfortunately some of those tutorials in the store don't get that.

    I need to know what you are saying.  I have the tutorial from Darkedge and it has ben pretty competent.   In the totorial they admit to many ways of skinning a cat.

    Message me if you would.  I'd like to hear your concerns because I want to be efficient in my workflow.  Not being a smart a$$ I really need to know.  Hope to hear from you.

    (nEO)

     

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