It is not just an eye problem. All geometry seems to get messed up, when your model is to far away from the center.
Test this:
Place a camera at -500000 and your model at -500000 also.
Changing the instances option in the advanced Iray settings should work most of the time. It defaults to auto, switching to speed or memory usually fixes it. These settings temporarily set the camera to point 0 in the world for the render. There is a difference between them, I forget what it is and it sometimes get altered in new versions of Iray. New versions of Daz add this auto setting, and it sucks. Never use auto instancing.
Changing the instances option in the advanced Iray settings should work most of the time. It defaults to auto, switching to speed or memory usually fixes it. These settings temporarily set the camera to point 0 in the world for the render. There is a difference between them, I forget what it is and it sometimes get altered in new versions of Iray. New versions of Daz add this auto setting, and it sucks. Never use auto instancing.
Surfaces > Surfaces > Eye Moisture > Multiply Specular Through Opacity <-- ON (I fixed like this ** Daz V4.15)
I am encountering the same issue with one new model I have bought (BR Nina). I am not seeing 'Multiply Specular Through Opacity' in the list at all, where is that located?
Nevermind, I found an other solution. I have set base mixing to weighted and then added some diffuse weight, that fixed it as well.
I just started using G8 and im getting the black eyes too. Whats odd is that when I turn all of a G8 characters surfaces cutout opacity to 0%, I still see the dark spheres where the eyes would be in my renders. To remove them you have to make the eyes not visable in the perameters pane. Is that the eye moisture and sclera collision still being visible even with no surfaces present? Will the eye moisture morph work for me even if my figure is at world center? Im rendering in 3dl and If I convert to RSL textures the eyes are fine but my skin takes longer to render and doesnt look as nice
Comments
It is not just an eye problem. All geometry seems to get messed up, when your model is to far away from the center.
Test this:
Place a camera at -500000 and your model at -500000 also.
Memory = Instances ON
Speed = Instances OFF
Surfaces > Surfaces > Eye Moisture > Multiply Specular Through Opacity <-- ON (I fixed like this ** Daz V4.15)
I am encountering the same issue with one new model I have bought (BR Nina). I am not seeing 'Multiply Specular Through Opacity' in the list at all, where is that located?
Nevermind, I found an other solution. I have set base mixing to weighted and then added some diffuse weight, that fixed it as well.
I just started using G8 and im getting the black eyes too. Whats odd is that when I turn all of a G8 characters surfaces cutout opacity to 0%, I still see the dark spheres where the eyes would be in my renders. To remove them you have to make the eyes not visable in the perameters pane. Is that the eye moisture and sclera collision still being visible even with no surfaces present? Will the eye moisture morph work for me even if my figure is at world center? Im rendering in 3dl and If I convert to RSL textures the eyes are fine but my skin takes longer to render and doesnt look as nice