SY Skin Transform for Genesis 8
Hey,
I did in the past some skin transformations with Geoshells, too.
But I didn't worked for me, because the most skin gets because of the geoshell darker, because of the translucency, than it should be.
Does this product have a solution for that?
Post edited by Hurdy3D on

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Nope, read descripition. Looks like a geoshell skin transition tool. From normal to monster with steps in between.
I'll be picking this up because I love SY's products, but I'm wondering what's the difference between her product and Dragon's Skin Blender: https://www.daz3d.com/skin-blender.
The Dragon's Skin Blender does a like SY product a Geoshell.
The difference is, the Dragon's Skin Blender fades the hohle skin at once (opacity 0-100%), while the SY product has some fix painted opacity maps, which are used for blending.
Ah, yes. And I'm not sure if Dragon's supports Gen 8, whereas SY's only supports Gen 8 (somehow I think this was an artificial constraint).
But SY's also does whole-body blends, yes?
I don't have Dragon's product, but after the skin UV from G8 is G3 compatible, I think Dragon's Skin Blender should work with G8.
But you can do both (Dragon & SY) easily yourself, just do a Geoshell with a second skin and use opactiy (Dragon's) or paint in Blender opactiymaps (SY).
But as if said in my initial post, using Geoshells is for skin blending not an ideal solution, because the Geoshell skin can appear much to dark, because of translucency.
True. I do have Photoshop. May be better to do them that way, although it'd be a considerable amount of work.
I wonder if SY's product also handles bump maps / normal maps / translucency, etc?
All Geo Shells solutions handle these maps out of the box, as long they are applayed to the Geo Shell. ;)
Yes, merging these skins in a image editor (in my case Affinity Photo) is what I do in the end.
Therefore I paint the opcaitymaps in Blender, and merge all maps with these painted opacitymaps in my image editor. This is a hell of work, that's why I wrote a nodejs script to this job ;)
But these solution has one big drawback:
You must decide from which skin you want use the surfce settings, after you no longer have an Geo Shell.
That means, one skin will look different. That's why I additional adjust the colors in my image editor, to make it closer the original skin.

You see, no solution for skin blending is really "good"