Toga problem...

wscottartwscottart Posts: 447
edited June 2019 in The Commons

Sorry for wasting your time I found the answer. Photoreal mode got turned to interavtive mode in one of my sessions. The toga is fine. Would be greatful if a mod could delete this post.

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Post edited by wscottart on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,735

    So this is a render issue in Preview? I ask because there are also fitting issues in some of your figures. If it's OK in full render but not preview it's probably a setting in Draw Settings, which is what preview uses (not the Render Settings).

  • wscottartwscottart Posts: 447

    Sitting here conversing with myself. I found the answer. Photoreal mode vs interavtive mode. So many settings I forget about setting them sometimes.

    So this is a render issue in Preview? I ask because there are also fitting issues in some of your figures. If it's OK in full render but not preview it's probably a setting in Draw Settings, which is what preview uses (not the Render Settings).

    Yes, it was a draw setting issue. The fitting issue was comes into play because I was using the clothing on unsupported figures and not really worring about fitting. I was being driven crazy by the interactive preview issue, but I figured it out after continuing to play around.

  • HavosHavos Posts: 5,606

    I think the biggest Toga problem, is that it is not a Toga. It is a tunic with half a cloak wrapped around it. I wish things were named accurately. If you want a Toga, get this:

    https://www.daz3d.com/sy-dforce-roman-clothing-pack-genesis-8-male

     

  • wscottartwscottart Posts: 447
    edited June 2019

    No argument here thats a great looking toga. I think you may be on to something the toga looks more Greek than Roman, I guess that would make it a chiton.

    Post edited by wscottart on
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