Question re: Crone for Etta HD
mmalbert
Posts: 412
This is a great add-on and I love it, but I have a few questions.
There are two texture folders -- one marked with a HD -- and the contents of both look pretty much the same to me. Are there differences I'm not seeing? Each folder is a little over a GIG in size so can delete one or combine something?
There's a file in each folder called "CRONE-Eyes-LightBlue.jpg" that is 144MB/143MB in size. I have no idea what this is because I can't open them in any window viewer or image editor. I get "not a valid jpg image" type of errors. Can I delete them?
Finally, I'm having issues with the eye maps. The product is clearly marked as Iray, and I understand that for purposes of support, but I usually don't have issues converting textures to 3DL. The rest of the textures appear to work as usual except for the eye maps. The maps are strangely sized -- rectangular rather than square -- and get messed up when I apply a non-iray material shader.
Is there a way I can get the eye textures to work in 3DL? If not I'll just try swapping them out for other G8F eye maps.

Comments
Hello, and thank you for your kind words on Crone.
As to the textures, you have found something that should have been removed. There was a question on how to name the folders and apparently both folders stayed in by mistake. I will talk to Daz tomorrow so that I can correct this. Crone was my first full character and I've learned more things since then. For instance,I will add a character preset so that you don't have to load Etta before you load Crone.
Crone works with the HD of Etta and has none of its own. For the time being, until the update is out, you should be able to remove the Crone for Etta HD folder (if you don't have the zip, store this extra folder somewhere else for now). I have been testing and so far everything seems to be loading correctly with the remaining Crone for Etta 8. Apologies for my blunder.
As to the eyes, they were made with DimensionTheory's Project EyeRay which has it's own UVs, thus the odd sized maps. I haven't touched 3DL in ages and so will need to find what you will need to set them up for 3DL. I'll try to find out as as I can and come back here with the response. However, in the meantime, what you can do is select the eye maps in Surfaces and change the UVs back to the Base Female in order to use any of your other eye textures.
Thank you for the answer, Cris. Again, she is a beautiful character add-on and I'm really enjoying working with her (and Etta HD and Edie 8!)
When I was converting materials it did seem everything was loading from the non-HD named folder, so I will remove the HD one for now.
I figured the eye maps were something specific to iray and didn't expect the special effects ones to be trasnferable to 3DL. I'm okay with that. As for more realistic-looking eye options I'll load up Edie 8's materials.
FWIW the eyes don't render terribly in 3DL as long as I leave them alone. If I apply a preset though, somthing tragic happens, lol!