Poses take long to apply/transition
Visuimag
Posts: 578
Has anyone else seen this? When I apply a pose from a PA, the figure translates fairly quickly. However, my own custom poses can take anywhere between 25-45 seconds to transition (talking Genesis 8 Female mostly, but I've had similar issues in the past with Genesis 3 Female). Genesis 8 Male isn't as bad, but it's not instant either (unlike the days of Genesis and Genesis 2, which were both instant)!
I just want to know why it's taking so long for my custom poses to apply/transition (I suspect morph amount is the issue, as like I said, I saw a similar problem with Genesis 3 and Genesis 8 wasn't like this when it first released) and how come PA (or purchased/downloaded) poses happen so much quicker?
Note: To clear up confusion, I don't mean slow posing when creating the pose (as can happen when Interactive Update is selected on a figure/prop), I mean the pose itself taking long after it has been saved and why purchased/downloaded poses don't have quite the issue).

Comments
Hi Visuimag,
This happens for me too, though it's not just poses I made. Most poses I own seem to take 20-30 seconds to apply recently. I haven't been able to identify what causes it, other than maybe having a lot of morphs installed for G8F, as you said, so I'll be watching this to see if someone else has another idea. It would be nice to speed things up a bit.
Check the logs to see if any errors are being logged when the pose is applied. If so, this maybe the reason for the slowdown.
Number of morphs would be irrelelvant. My G3F is the heaviest with morphs and I can change her pose as quickly as I can click on them.
There is the possablibty that your own poses were saved wrong, as in too much info. But do as Havos stated, check your log to see what it says.
When you save a pose, you should use the menu in the upper right to choose to select all rotations only. Then deselct the rotations on the main figure and choose the translations on the hip as well. That way only the info that is needed is saved.
Always love seeing your name pop up! ^_^
I will try that and get back to you. In fact, I appreciate everyone who chimed in!
Edit: My Lord! Selecting Check All Rotations Only has done the trick! Poses now take, literally, a second to transition! I'll update further should I find that I was mistaken, but you may have just helped me solve this years old problem, my friend!
Edit 2: So, only issue I ran into was, in some of the cases, the figure transitions quickly, but doesn't move to the new point where the pose should be applied. That second part, about the Hip, if I understand correctly, you're saying to deselect everything but that (with the white checkmark[s] on the figure)?
Edit 3: Ah, so, in the General tab, I selected Translation and I believe that's all I have to do. Still testing :P
Edit 4: Eh, that's sort of the final fix, but again, some of the poses with those settings don't fully apply the pose. I'm missing a step. :D
Sorry I could not provide a screen shot last time. Hopefully this will simplify it for you:
In short, after the select all rotations only, you just have to make two minor changes so that the figure does not jump back to the center of the scene when you apply the pose.
And if it helps, if you select the figure in the viewport or scene tab and then hold Shift + Y you will get the symetry tab which allows you to mirror the pose.
This is the options for mirroring your poses:
Hmmm...I followed that, but still getting some weird issue where it doesn't fully move/translate the character (though the speed is wonderful with what does transition).
what do you mean?
My character will pose, but it isn't always the pose I'm lookig for, like it's incomplete, and won't always transition to the place either.
Edit: What I mean is, I've got it to where the character moves to the right spot, but some of the pose isn't being applied, like something else needs to be checked.
Could be that limits are off when saving and on when posing. This will cause any movement outside of the limits to not show when posed
Limits... forgot about that due to the fact that I always have them turned off. Good call FSMCD
I'm not sure. I have limits on for the figure (though I've had the 'Always turn limits off' option in the Content tab on) . None of the pose sliders exceed 100 or -100, though.
Visuimag,
Hit F2 to bring up the Preferences window
Go to the Content Tab
Second from the bottom, Set it to Always turn off limits
then choose accept
Yep, I always have it like that. :P
Ok then...
Are you able to show screen shots of what you posed versus what gets posed? Also, have you been able to compare them?
Does this happen on the figure if you just load it up fresh with nothing else in the scene?
I will get that to you shortly. And yeah, it does happen even when it's just the figure in the scene (with clothes and hair) and nothing else.
Sure the poses are for the right figure? G3 poses will apply to G8 for example, but only partially correct.
Yeah, these are my own custom poses that began with poses for G8F.
OK, so here goes...
The first image is my Setup (as instructed). The next image is my original pose. The third is after I've moved the character and applied a different pose (which I then saved using the Pose Settings). The fourth is what happens when I apply the original pose to the new one. As you can see, she not only didn't move back to where she was supposed to, but her hands aren't quite like the original pose either. That's what I'm running into. In other situations, the Face/Head don't apply properly on top of this (although the speed issue is definitely corrected with this method). If I could just get the poses to cooperate...
I apologize if I seem pushy, was just curious if you had thought of anything else?
Its ok, you're not being pushy.
I think its the pose controls. If you use the pose controls but do not record their use, it wont apply them again.
So if you save a pose that does not have pose controls in it and then apply that pose on a figure, it will not over ride the pose controls that are in use.
As for moving the figure, if you moved the figure using the figure translation dials, which are not saved in a pose normally, then the figure will not snap back to the original location.
As I figured. When I record those, however, that's when the long save time occurs.
Just an update: seems I was correct that 'bloat' can cause poses to take longer to transition. After completely re-installing Windows, and then re-installing Studio piece-by-piece (rather than simply moving my entire My Library folder to the new Windows installation), I find that everything is faster! Loading figures, pose transitions, Viewport usage, and even Iray Preview Mode (also using less RAM than before).
Maybe since I had just been moving the whole folder over each time I re-installed Windows over the course of at least four years, it began to carry so much unnecessary 'bloat'. In case someone else is having similar issues, I'd try that — fully re-install Studio and add things back to your My Library folder piece-by-piece.