Been Asked to Spec Out 2 Rigs To Run Daz For Work
in The Commons
As the title says, been asked by my boss to spec out 2 rigs to run Daz Studio and he's putting in the requestion to our IT dept tomorrow morning. Need some advice.
1/ One obstacle is the Beta version. It's quite possibe that our IT dept will not approve these 2 rigs if only the beta can support RTX 2080/2080 TI's. Any news when an official version of Daz will be made available ?
2/ Any advantage of having these rigs in the form of workstations running dual Xenon processors?
3/ Having trouble finding iray benchmarks of a 2080 Ti vs 2080. Trying to get them to go for the 2080 TI, but need to provide them with the performance over a 2080 to justify the cost.
would really appreciate any advice.

Comments
1) No. Daz won't say. I'd guess not till the RTX Iray update comes out but literally no one knows. However the beta has been very stable in my use. I haven't seen anyone else report any real stops eithers.
2) Absolutely not. You'd be adding thousands to the cost for no reason. For that money you could get Quadro's which would be useful.
3) the 2080ti has a 3Gb larger video buffer which will allow it to render larger/more complex scenes and has 1412 more CUDA which will result in faster rendering. However if you're building a workstation and your needs aren't relatively low end you might be better off looking at Quadro's. The RTX Quardo's have large video buffers and the top two, 6000 and 8000, have more VRAM and CUDA than the 2080ti.
Curious, where do you work that they would use DS in the tool set?
1) I realize that IT departments often shy away from Betas like they'll take down the entire IT infrastructure, but the DS betas are quite good. I've been running the 4.11 beta almost exclusively since it first came out with no issues.
2) the only advantage to running two Xeons would be if you are rendering with the CPU, and not the GPU. If you plan to use DS and GPU only, then there would be no benefit. If you are using other software that relies heavily on multithreaded CPU's, or uses the CPU and GPU for rendering (i.e. Cycles in Blender), then the additional CPU cores would be quite helpful.
3) As kenshaw mentioned, the additional memory may in fact be more important than the additional performance when looking at the 2080ti vs the 2080. if your scenes exceed the amount of memory available on the 2080, then all performance improvements of GPU render are lost. If they are only going to be used with DS, then a single processor with a 2080ti would probably be the best option. However if you are using other software and/or render engines that aren't limited to GPU memory only (i.e. Cycles or Octane), then the importance of the additional GPU memory may be a bit different. Or, if you will be rendering very large scenes, using the greater memory capacity of some Quadros may be worth considering (at a real price premium).
Thanks guys, that helped a lot.
Using Daz to create storyboards to help demonstrate a new product in it's conceptual stage where only a sketch exists to help generate interest and funding for the project. Can't reallty go into more detail than that. But I could give an example of something totally unrelated to what the company does. Like if it was for a snowmobile maker and they had an idea for a breathilizer sensor that an operator had to blow into to activate the engine, I'd make a video of a drunk guy being prevented to operate it after blowing into the sensor. Video would start off showing the statistics of accidents caused by drunk operators followed by the animation using Daze. It's for internal use only and it replaces really long and boring powerpoint presentations. So far, I helped get a few projects approved after the initial powerpoint failed.
Thats too bad I love watching tech animation stuff like that.
I'm a Freelancer using daz I stay away from the beta's because mostly my clients use the full version and not the beta & some of the plugins i bought don't work with beta versions of daz I had issues with fludios in beta & a few other animation plugins, but other wise if i am not animating or having to fxb, import, export, my projects .I do use beta versions to play with to see what new improvements there are. but I do not use it for commissioned projects. specially if i am sharing animated scene files to many conflicts so i stay with the full version..
Thasnks for the info, well aware of the concept as i have a couploe of friends that do this type of work, but they use commercial grade software (Maya and C4D). Really surprized you are using Daz Studio for this, but best of luck!
Thanks man. Was using 3DS max on my home rig but couldn't get the company to spring for it. We have Maya and I had to use it to simulate metal deformation for one of the videos. OMG, working as an engineer for 20 years using all sorts of CAD software, Maya is quite possibly the most unpleasant software I ever used. We got an industrial design graduate working with Maya with Arnold, but management felt my renders were more realistic using Daz and in less time and so much cheaper. Which is a testiment for how good Daz is. That's when management decided to go with Daz. The second rig is for him.
This started back in 2017 when I was a contract engineer with 2 months left in the contract. They asked me to do a primitive storyboard video for a new project as an experiment to see what I could do. I used one of those online animation tools and they really liked it and extended my contract 6 months. Spent the week long summer shutdown learning how to use iClone and that's when other departments started putting requests in for videos. After finishing off major video for some executives that were really impressed late last year the company made me a permanent employee. Anyway, when iClone delayed their release of their iRay renderer, that's when I decided to play with Daz which added the photorealistic quality. Started to get even more request for videos. This resulted in hiring another person to help me out. So thanks to the help of folks on this forum and the one iClone has, 2 people have jobs now.
Yeah, mangement thinks it's cheap now, wait till they see how much you will be spending in content, LOL I am a Max user myself, but used Maya, Rhino and a few others at a studio I worked for. I don't do video much, but from what I gather on the forums, those that are serious about animation, tend to do it in unity, or commercial grade apps instead of DS. Sounds like a cool gig, best of luck to you!
I'll expand on my recommendations a little then. For animations you'll want all the CUDA you can get. 2 cards are almost always going to be better than the top card at your budget. You'd have to manage scene sizes but after having a 2 second animation render for a weekend and still not be finished I can promise you'll want as much rendering horsepower as you can get. If your budget supports a single 2080ti get a pair of 2070's instead.
There are no systematic benchmarks for Daz Studio or Iray.
I use this webpage: https://www.cgdirector.com/octanebench-benchmark-results/
It's made for Octane, but it should give an idea.
I agree a full release of daz 11 would be nice But I don't use RTX at this time so there no advantages for me. like I said the only issue i have with using the beta version in commissioned projects is some of the plugins like graph-mate, key-mate and a a few others do not work in beta even when you try dragging the release versions plugin folder into daz beta those plugins are not recognized. Which to me for my use, those plugin are rather necessary for me to complete my work when creating animation with daz studio. i could use daz 10 and then reopen the project in daz 11 beta after the keyframes have been baked. but that seems rather redundant, and then adding yet another step into the work flow. its been best for me to stick with the public release versions when working with clients, even though the beta version has some great improvements they really don't seem to apply much to animation like denoiser for example would take a 2 days to denoise 300 .png's in a animation file when i can do it 3x faster in adobe premier when doing the the final render when I am done film editing which does help make all the scenes look even in the final cut.