Sci-Fi Corridor Lighting

info a119info a119 Posts: 0
edited November 2013 in Daz Studio Discussion

Hi Friends,

I made my first DAZ Studio scene and tried one of the sci-fi corridors I modelled. I had to place 35 lights to get the lighting I had in mind. But since this is my first DAZ Studio work I guess it can still be improved. So I would be happy to get your feedback.

This character is just a place holder to check scale and lighting.


1200 x 900 - 750K
Post edited by info a119 on


  • info a119info a119 Posts: 0
    edited December 1969

    I removed that character and added some DOF. Hope it is better now.

  • JimJim Posts: 728
    edited December 1969

    Looks great. Nicely built lighting and subtle DOF helps with the sense of depth. Trying to figure out what that bright white light is on the door at the end of the corridor is though.

  • TjebTjeb Posts: 507
    edited December 1969

    Really looks great. Very impressive.
    (I would have added a BUMP-map to the doors on the left and at the end)

  • info a119info a119 Posts: 0
    edited December 1969

    Great. Thanks for the help!
    I changed exactly what you told me:
    - the light on the central door is more subtle and wider
    - the doors use some additional bump effect
    - the DOF is a bit more subtle now

    1200 x 900 - 770K
  • BackDoor3DBackDoor3D Posts: 153
    edited December 1969

    Awesome, and very, very cool!

    What package did you model the corridor in if I may ask?

  • none01ohonenone01ohone Posts: 862
    edited November 2013

    Really nice piece of modelling. Is the path leading up to the door a rail track as it looks like one, all be it a bit flat.
    If that was my scene I'd stick a red panel light somewhere, maybe next to the door. (Just my preference. Please follow your own path).

    Post edited by none01ohone on
  • info a119info a119 Posts: 0
    edited December 1969

    Stiks1954 said:
    What package did you model the corridor in if I may ask?

    I went from Gamespace to Lightwave and changed to Modo once. There it is very easy to render occlusion, luminous, normal or height maps from geometry to textures and everything is very fast and intuitive. For texture post-work I am using the free GIMP.

Sign In or Register to comment.