PBR textures in PNG format not visible in Library

Hi, beginner question here - I've bought a bunch of PBR textures from iSourceTextures but have problem applying them to props. I found products subfolders in General but the files are not visible at all. They are however present in the folder on my harddrive, in PNG format, which I presume might be a problem (?). The question is - is there a way to click-apply them to objects (like regular shaders) or would I need to do some more sophisticated manual work?

 

Comments

  • TaozTaoz Posts: 10,260
    edited May 2019

    Did you select the props both on the Scene and Surfaces tabs? You have to do that with separate textures, not belonging to a specific product.

    Post edited by Taoz on
  • SpottedKittySpottedKitty Posts: 7,232

    The thumbnails you see in your Content panes (Smart or otherwise) aren't individual texture files, they're more like recipes for how to apply many texture files to an object. These files live in the /Runtime/Textures/ folder of your content library, and aren't supposed to appear in DAZ|Studio. You apply them by going into the Surfaces pane and going through the parameters that correspond to what the texture is supposed to do.

  • HavelockHavelock Posts: 4

    The thumbnails you see in your Content panes (Smart or otherwise) aren't individual texture files, they're more like recipes for how to apply many texture files to an object. These files live in the /Runtime/Textures/ folder of your content library, and aren't supposed to appear in DAZ|Studio. You apply them by going into the Surfaces pane and going through the parameters that correspond to what the texture is supposed to do.

    Ok, thanks.

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