Need help with LIE
WillowRaven
Posts: 3,787
in The Commons
I'm trying to place an arm patch on a shirt sleeve and am thinking LIE will be the most effective way, but is there a way to position and scale the image in an easier way than guessing? Maybe a preview or means to position in scene?

Comments
You need a map. Not a bump map but a map. Because maps help people who are lost. What I do Is copy the image, open in an edit program, make a new layer, draw a grid of numbers on it, making each number a differnt color. I also use arrows pointing North South East and West (up down left and right) in bright neon colors. Load this, study it and that's your map. I affectionately named it my grid buddy (because I don't have many friends so the more the merrier lol). Merge this puppy and watch the weirdness happen.
Edit; PS. Don't forget to view the back front and sides. Take screenshots and use them as a reference. I am not a Daz expert so this was the best solution I could invent that worked for me.
Thanks ... A little confusing, but I'll try to figure it out. Does it matter than a shader is applied to the shirt?
Could you post a picture as an example next time you are going through the process?
Shaders? Are you applying them or creating them? I always create and apply what I want in photoshop and bring it back in. it becomes the new texture/tat/shader wart etc.
I think the user interface on LIE is pretty poor. I use it, but it's far from ideal. You don't get all angle rotation on the overlay, and the scale and x-y position interact. There's also quite a bit of lag moving things around. You're almost better off using Photoshop to make a new version of the texture, then swap that out in DS. I've done both (I use Paint Shop Pro). I use LIE mostly for tattoos, or eye makeup.
It looks like I'll have to do it all in photoshop creating a new texture ... I managed to guess at where to place and size the patch on one sleeve, but no matter what I do, I can't figure out the other. It's just faster to apply a shader when it's the right color.
Thanks for the help :)
@WillowRaven, If the shader uses an image, it will be a seamless tile, and many shader presets set the Horizontal Tile and Vertical Tile parameters to something other than 1.0. When you add anything via the LIE, it will be applied to an image that is probably going to be tiled several times.
Another option is to use Diffuse Overlay. You will need both the patch image and a transmap, (black image with white where the patch goes.)
The Diffuse Layer is not visible in the Viewport except in Nvidia Iray draw mode. If the Iray draw mode is an issue, you can do a spot render to see if the patch is where you expect it to be.
Unfortunately, I don't know of any way to speed up the LIE. I believe it needs to create a composite image in memory with each change, (movement of a layer, new layer, added image, etc.)
Thanks so much for the detailed steps, lol. I need all the instruction I can get, lol. I'll give that a try before giving up.
Keep trying. Don't give up.
After I get my new PC I plan to post some videos and hopefully I will remember to link them here, in my signature. Here is the original (forgive the gray box heads - Daz and I were having a moment) and here are the changes (red New York shirt and other items.(Pssst that's my book Josie is holding).