dForce behavior.

Hello everyone! Why is my tape measure in this behavior?

I applied dForce. With or without soft modifier, the result is the same.

While there is no contact with Victoria, the result is great!

Collision settings?

Tks!

Measuretape Behavior.PNG
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Comments

  • RGcincyRGcincy Posts: 2,862

    Not quite clear what you are doing, but try turning Self Collide to Off (surfaces pane under simulation group).

  • marcm3dmarcm3d Posts: 22

    Hi RGcincy

    Thank's for the tip.

     Victoria is wrapping a tape measure around her wrist. I got a better result with Collision Mode in "Best - Continuous: CCD". His tip also helped to improve. Now I need to solve the penetration problem.

    Measuretape Behavior 02.PNG
    949 x 539 - 397K
  • marcm3dmarcm3d Posts: 22
    RGcincy said:

    Not quite clear what you are doing, but try turning Self Collide to Off (surfaces pane under simulation group).

    Hi RGcincy

    Thank's for the tip.

     Victoria is wrapping a tape measure around her wrist. I got a better result with Collision Mode in "Best - Continuous: CCD". His tip also helped to improve. Now I need to solve the penetration problem.

  • May be left hand cross the tape while simulation?.. Try to pose left hand after simulation.

  • RGcincyRGcincy Posts: 2,862

    It's possible the resolution of the tape measure is too low and the vertices near the finger are located such that the line connecting them cuts through the finger. Two approaches I can think of:

    • One option is to change the finger position after simulation so the tape is no longer cutting through. Just remember to position it back if you need to redo the dForce simulation. 
    • Second option is to increase the mesh resolution by either using a modeling program to add polygons or by hiding everything in the scene except the tape as it originally appeared, apply subD to the tape to add polygons, export as an obj file and reimport it. The imported version will now have a base mesh that is the same as the subD mesh.
  • marcm3dmarcm3d Posts: 22

    Hello friends RGcincy and Tanya_Littlefox.
    After many studies and tests, I finally succeeded. You were right about the collision between the objects and the figure. It also makes a difference. Thank you for your help.

    Wrist Measure196.jpg
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  • marcm3dmarcm3d Posts: 22

    Look

    Wrist Measure145.jpg
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  • RGcincyRGcincy Posts: 2,862

    Glad to hear it worked out. dForce can be a little tricky at times but I usually find as you did that some experimentation leads to success. 

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