Josh Crockett

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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,844
    Sevrin said:
    TigerAnne said:

    they got tired of piracy and went on to work in the gaming industry

    Where there's no piracy. angel

     

    Well, it's less soul-destroying to have people stealing from the company you work for than it is to have people stealing from you personally.

    Agreed from personal experience.

  • Oso3DOso3D Posts: 15,088

    Piracy is particularly painful when it’s creative work, and when you are struggling to try to earn much money as it is.

     

  • WinterMoonWinterMoon Posts: 2,016
    Oso3D said:

    Piracy is particularly painful when it’s creative work, and when you are struggling to try to earn much money as it is.

    But this is true for small Indie game developers too, isn't it?

     

  • thekiwiwhoflewthekiwiwhoflew Posts: 36
    edited August 2019
    Cybersox said:
    LindaB said:

    I don't miss Sanctum Arts at all, I used the werewolf for a commercial illustration and their lawyers came after me! I was told their products are intended for hobbyists only. I deleted all of their content after that, good riddance. But I really hope Josh Crockett isn't gone from DAZ, I love his creatures.

    Sounds like their lawyers hadn't read the standard EULA that comes with every DAZ product.  And if they had a legal complaint against anyone, it should have been DAZ they went to... which may explain why they're no longer in the store.  

    As far as Sanctum Arts goes, from what I hear they got tired of piracy and went on to work in the gaming industry

    LOL. 

    Because no one ever in the history of video gaming has ever pirated a game

    yeah, but when you are getting paid directly from a studio it helps to digest the disgust you feel when you are stolen from directly (from experience)

    look forward to your new creations Josh!

    Pirating is such a tiny segment of lost sales that those independent contractors that have spent their own time investigating those lost sales via the pirating problem lost more income by spending that time on the investigation of their pirated products instead of spending that time modeling a new product.

    There is no such thing as ‘a tiny segment of lost sales’ for freelance artists whose sole income is their product.

    i don’t think anyone is pirating .005% of a model or pirating 3 pixels and leaving it at that. Everything you see is the result of hours upon hours of work.

    The reason freelancers give up freelancing to work for companies is not because they think they can escape piracy, but because they were losing so much money to piracy that they needed a job with a steady income to pay rent.

    Post edited by thekiwiwhoflew on
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