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Comments
Agreed from personal experience.
Piracy is particularly painful when it’s creative work, and when you are struggling to try to earn much money as it is.
But this is true for small Indie game developers too, isn't it?
There is no such thing as ‘a tiny segment of lost sales’ for freelance artists whose sole income is their product.
i don’t think anyone is pirating .005% of a model or pirating 3 pixels and leaving it at that. Everything you see is the result of hours upon hours of work.
The reason freelancers give up freelancing to work for companies is not because they think they can escape piracy, but because they were losing so much money to piracy that they needed a job with a steady income to pay rent.