about Muelsfell Multilayer Iray Terrain Shader

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  • Oso3DOso3D Posts: 15,114

  • MendomanMendoman Posts: 404
    edited September 2019

    Is there a way to add glossy map to shaders. I use 4x shader for my terrain, and I can't find it anywhere. Building a ground shader for relatively flat surface without access to glossy layered weight input ( which I assume is set to 1.0 or max as a default ), is kinda hard. Everything looks really glossy, and playing with reflectivity and roughness is not not enough to offset the problem. Even when reflectivity is set to 0 and roughness to 1, it's still matte glossy.

    Here's images to show the problem. Normal shader with glossy layered weight at 1.0 ( both images have reflectivity at 0 and roughness at 1 )

     

    And here's the same terrain with glossy layered weight set at 0.0

    So is there a way to set that glossy layered weight somewhere in the shader, since all my terrains look too glossy?

    glossy1.jpg
    800 x 566 - 372K
    glossy0.jpg
    800 x 566 - 407K
    Post edited by Mendoman on
  • That's a known issue I've had on my to-do list.  I'll need to submit a product update to address it.

    I've just now bumped doing that up my priority list (it was at #4, it's now at #2).

  • Thank you for a quick response, and other than that glossy issue, I really like this shader. With that glossy fix, this is my goto for terrain shading. Can you give any ETA for the update?

  • I'll be working on it this week (decided my #1 priority project could actually benefit from the update, too), but I have no idea how long it will take to pass QC and the product updated.

  • Ok, thank you for the information and a quick response again. I'll continue my project once the update comes... oh, and as I side note, I know it's not your responsibility to answer here in the forums, but it's really appreciated. Great customer service and a happy customer here yes 

  • The changes were relatively easy to make as it turns out, more a matter of exposing the parameters and plugging them in rather than creating them from scratch, so this has already been submitted for approval just a few moments ago.

    I don't know how long it will take to be approved and live as everyone is still very busy with PA sale releases (assuming they don't find any mistakes in how I handled it).  Give it at least a couple weeks before watching for any update to appear in DIM.

    I will say the shader works MUCH better when you have access to the glossy layer weight parameter; that really should have been available from the start.

  • The QC team got on this right away.  I'm sure it being only a small change was an important factor. 

    The updated version with Glossy Layered Weight parameter exposed on the shaders is now available in DIM.

  • Thank you very much. I still have work to do with my terrain, but the shader works beautifully nowsmiley

     

    terrain.jpg
    2036 x 1440 - 2M
  • veenveen Posts: 140

    do you need third party textures to generate a terrain shader?

  • lilweeplilweep Posts: 2,841
    edited December 2019
    veen said:

    do you need third party textures to generate a terrain shader?

     You could use the textures from the ones sold here (the terrain shaders in the daz store).

    There are also freebie textures for shaders/pbr materials at various places online.

    You will need a third party 3-D painting program (or photoshop etc) to make the masks for your terrain though.  I mean, I dont have this product, but im just going by what has been said in this thread and in the documentation.

    Post edited by lilweep on
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