Architecture

VIArtsVIArts Posts: 1,523

So, I'm modeling a railing that'll have lots of these ugly belusters.

 

My questions are:

1. Would you keep them separate/unwelded from the base and handrail or extrude either?

2. should i uv before duplicating?

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Comments

  • Silent WinterSilent Winter Posts: 3,876

    I'd keep them separate - easier to manage and keeps the polycount down.

    Definitely uv-map first, then duplicate (you can always separate the individual uv islands later if you need to).

  • nicsttnicstt Posts: 11,715
    edited May 2019

    Is there some sort of array function in Carrara? Create one, use lots; and yes unwrap first and consider keeping separate.

    (An array add-on (as seen in Blender and elsewhere), duplicates items at pretermined distances; straightlines, curves etc. Very useful if available and much easier to maintain. All modelling done on the original affects all; it is a form of instancing.)

    Post edited by nicstt on
  • VIArtsVIArts Posts: 1,523

    I dunno about an array function in Carara's model room. Thereb is one in the assembly room, but that just makes instances of an object that'll only be visible in a render.

     

    Thanks

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,101
    MAJourney said:

    I dunno about an array function in Carara's model room. Thereb is one in the assembly room, but that just makes instances of an object that'll only be visible in a render.

     

    Thanks

    Yes you can replicate in the vertex room too and you can define the xyz parameters of the replications and distance 

  • VIArtsVIArts Posts: 1,523

    OH, I found it. never saw that there

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