Real Drops Male/Female Edition

Has anyone used the Real Drops Male/Female Edition products yet and/or knows how it compares to using a geoshell in regards to rendering speed & viewport performance? Also, I've tried using geoshells in the past, and it looks like I'll be able to achieve much better results with Real Drops since I won't have to tinker around as much with the skin surface settings.

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Comments

  • Serene NightSerene Night Posts: 17,704
    edited April 2019

    I didn't care for it. I tried everything, but my renders looked like the character had a skin disease....I'm not sure how they did the renders so nicely for the promos but I give them full credit for pulling for it.... Me, I did not succeed in making the wet drop look anything but vaguely alarming.

    Post edited by Serene Night on
  • Noah LGPNoah LGP Posts: 2,617
    edited April 2019

    In term of performance, I see no difference between Hellboy's Real Drops and SimonWM's Wet Body Iray geoshell.

    Post edited by Noah LGP on
  • LinwellyLinwelly Posts: 6,070

    real drops renders pretty fast as does the geoshell

  • SorelSorel Posts: 1,417

    I didn't care for it. I tried everything, but my renders looked like the character had a skin disease....I'm not sure how they did the renders so nicely for the promos but I give them full credit for pulling for it.... Me, I did not succeed in making the wet drop look anything but vaguely alarming.

    Do you have any examples that I can see?  I only ask cause I am rendering them in octane and they look great for me, a little strange that you'd have problems with it in iray.

  • I didn't care for it. I tried everything, but my renders looked like the character had a skin disease....I'm not sure how they did the renders so nicely for the promos but I give them full credit for pulling for it.... Me, I did not succeed in making the wet drop look anything but vaguely alarming.

    Typically water doesn't bead like that on natural skin unless its coated with something comparable to water-repellant. Plus the skin in the promo images, while very realistic looking, appears as if they consumed way too many carrots.

    Have you tried adjusting the "expand" setting to bring the drops into the skin more? If they're too far out and/or too big, it makes it look like the surface is hydrophobic and you'll get the appearance of "water pox". Also, the skin surface needs to agree, which is where I've always had trouble when going the geoshell route and using a water drops bump map. For me, the skin ends up looking either too dark and/or the color doesn't look right.

  • FSMCDesignsFSMCDesigns Posts: 12,852

    I didn't care for it. I tried everything, but my renders looked like the character had a skin disease....I'm not sure how they did the renders so nicely for the promos but I give them full credit for pulling for it.... Me, I did not succeed in making the wet drop look anything but vaguely alarming.

    Glad you posted this. I wanted to get it, but the promos just didn't look right to me somehow. Sorry you didn't have success with it

  • SorelSorel Posts: 1,417

    Here's a sample render I did.  To me at least, he doesn't look like he has a skin condition XD

    example.png
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  • FSMCDesignsFSMCDesigns Posts: 12,852
    Sorel said:

    Here's a sample render I did.  To me at least, he doesn't look like he has a skin condition XD

    looks like he has a lot of little bubbles on him, like soap. Is that Octane?

  • nemesis10nemesis10 Posts: 3,919
    edited April 2019

    I thought I would add an image too... I think they work best in dark sceneses with raking light since each driop is a perfect little lense and has a pronounced shadow.  Unfortunately, this was a quick incomplete 6 minute render on an older machine...

     

     

    wet.jpeg
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    Post edited by nemesis10 on
  • Sorel said:

    Here's a sample render I did.  To me at least, he doesn't look like he has a skin condition XD

    I still think it looks like the drops are raised up too much and too big as well. For someone just walking around with wet skin, I would sink the drops in a little further so it doesn't look like they're sitting on a highly hydrophobic surface, and make them a little smaller + more numerous if its possible. I just got the product, but did not have any time to play around with it yet, so I'm not sure what all kinds of adjustments are possible.

  • Serene NightSerene Night Posts: 17,704

    The drops don't RUN enough which makes it look unreal to me. This looks more like smallpox to me, than water drops. I'll do a render with the default look.

  • Serene NightSerene Night Posts: 17,704
    edited April 2019

    Here you go. It helps to make the skin slightly reddish by default. It counteracats the grayish quality of the reflected drops. No postwork, not even to fix the minor postwork on the side of the swimsuit.

    Feeling Lucky.jpg
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    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,704

    I'll do the front in the next few minutes... So you can see that. There is also a skin specularity option.

  • Serene NightSerene Night Posts: 17,704
    edited April 2019

    Okay, here is a pic of the character from the front.  This is with and without the included skin specularity preset.

    The skin specularity makes the skin texture more realistic. But the drops just stand out far too much and they cluster on the face like...Well.. Yeah.

    with.jpg
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    without.jpg
    1400 x 1600 - 944K
    Post edited by Serene Night on
  • SorelSorel Posts: 1,417
    Sorel said:

    Here's a sample render I did.  To me at least, he doesn't look like he has a skin condition XD

    looks like he has a lot of little bubbles on him, like soap. Is that Octane?

    That is octane yes. I didn't let it finish, the dispersion needs a little bit to fully render out.

  • LinwellyLinwelly Posts: 6,070

    The drops don't RUN enough which makes it look unreal to me. This looks more like smallpox to me, than water drops. I'll do a render with the default look.

    That is something I thought as well, that at least some of them need to start running, I still like it though

  • 3Ddreamer3Ddreamer Posts: 1,356

    There is an expand/contract slider and a size slider, I find pulling the drops into the body helps with the bubble-ness. But that is a good point about the runs. I had to dial down the specularity settings too or the skin looked plastic under the light I was using last time.

  • LinwellyLinwelly Posts: 6,070

    Here is a test from me, I dialed down dual lobe a lot as I think what @3Ddreamer sais is true, its getting too plastic like dialed in fully.

    I reduced the expand by a lot  (-80% and -60% for the two sets of drops I used) still with the movement at soem placed the drops are a bit too distant from the skin especially the armpits. maybe I need to pose first and then add the drops? Adding some spray certainly will help cover that though.

    Still I'm having way too much fun with this :D

  • Serene NightSerene Night Posts: 17,704

    Great for zero g renders. or images capturing the exact second someone is splashed before gravity hits.

  • LinwellyLinwelly Posts: 6,070

    Great for zero g renders. or images capturing the exact second someone is splashed before gravity hits.

    LOL, why, all splashy images should be in zero g :D (pss is like with the female wobbely bits that refuse to obey gravity)

  • sapatsapat Posts: 1,735
    edited April 2019
    Sorel said:

    Here's a sample render I did.  To me at least, he doesn't look like he has a skin condition XD

    I still think it looks like the drops are raised up too much and too big as well. For someone just walking around with wet skin, I would sink the drops in a little further so it doesn't look like they're sitting on a highly hydrophobic surface, and make them a little smaller + more numerous if its possible. I just got the product, but did not have any time to play around with it yet, so I'm not sure what all kinds of adjustments are possible.

    That's exactly what I saw in some of the promos. It looked like the drops were above the skin and not ON the skin. Especially the one showing the shoulder up close. It' clearly not touching the skin.  I don't have any body drops products so can't compare, but this isn't something I'd buy.  Especially based on the renders I've seen here. Not realistic. Unless you're all greased up with oil, then the drops might stick like that, otherwise, they'd be running pretty much right away. Compare it to spraying your leg with a water hose and it runs off in rivulets.

    Post edited by sapat on
  • 3Ddreamer3Ddreamer Posts: 1,356
    edited April 2019

    Here's my contrabution - I didn't keep the scene I was playing with last week. But I adapted one I am playing with just now - Dylan just got wet laugh I didn't let it finish rendering. That is Drop 03. Maybe shouldn't have taken down the Spec so much, and drawn the bubble in more. But you get the idea.

    wet.png
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    Post edited by 3Ddreamer on
  • Serene NightSerene Night Posts: 17,704
    edited April 2019

    This looks a bit better. If you have the short wet hair set for G8, it includes a nice geoshell which is about the only one that I use for wet skin. https://www.daz3d.com/short-wet-hair-for-genesis-8-male-s-and-female-s(Although can't seem to get the genital one to stop making my character gens white). The geoshell I used has two types drops and wet skin. I use the wet skin. then I added the drops, pulling them  in, and I changed the shader to the default water thin clear on the drops. It seems imrpoved to me, although I still see some white snow-looking drops on the face.

    short.jpg
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    Post edited by Serene Night on
  • Sven DullahSven Dullah Posts: 7,621
    edited April 2019
    3Ddreamer said:

    Here's my contrabution - I didn't keep the scene I was playing with last week. But I adapted one I am playing with just now - Dylan just got wet laugh I didn't let it finish rendering. That is Drop 03. Maybe shouldn't have taken down the Spec so much, and drawn the bubble in more. But you get the idea.

    I can't say I've seen anything convincing yet in this thread except maybe this one, probably because of the environment...how do you people expect drops of water to look realistic in emty space?

    Post edited by Sven Dullah on
  • Serene NightSerene Night Posts: 17,704
    3Ddreamer said:

    Here's my contrabution - I didn't keep the scene I was playing with last week. But I adapted one I am playing with just now - Dylan just got wet laugh I didn't let it finish rendering. That is Drop 03. Maybe shouldn't have taken down the Spec so much, and drawn the bubble in more. But you get the idea.

    I can't say I've seen anything convincing yet in this thread except maybe this one, probably because of the environment...how do you people expect drops of water to look realistic in emty space?

    I've tried it in scenes as well and it doesn't look very realistic in environments either.

  • Sven DullahSven Dullah Posts: 7,621
    3Ddreamer said:

    Here's my contrabution - I didn't keep the scene I was playing with last week. But I adapted one I am playing with just now - Dylan just got wet laugh I didn't let it finish rendering. That is Drop 03. Maybe shouldn't have taken down the Spec so much, and drawn the bubble in more. But you get the idea.

    I can't say I've seen anything convincing yet in this thread except maybe this one, probably because of the environment...how do you people expect drops of water to look realistic in emty space?

    I've tried it in scenes as well and it doesn't look very realistic in environments either.

    Ok so it must be something with topology then;) Well could probably be used for some interesting effects, as water not so muchsmiley

  • Serene NightSerene Night Posts: 17,704

    I Was thinking of other types of liquid. I've been meaning to pull out the liquid shaders I have and see how it goes.

  • 3Ddreamer3Ddreamer Posts: 1,356
    3Ddreamer said:

    Here's my contrabution - I didn't keep the scene I was playing with last week. But I adapted one I am playing with just now - Dylan just got wet laugh I didn't let it finish rendering. That is Drop 03. Maybe shouldn't have taken down the Spec so much, and drawn the bubble in more. But you get the idea.

     

    I can't say I've seen anything convincing yet in this thread except maybe this one, probably because of the environment...how do you people expect drops of water to look realistic in emty space?

    Thanks. Rendering without a scene takes less time than with one when you are doing a test. smiley The out of the box settings are too much I think, I didn't start getting anywhere with it until I started dialling stuff back. But I agree about the lack of running drops. I wonder if it is possible to combine with other wet products.

  • DrowElfMorwenDrowElfMorwen Posts: 539
    edited May 2019

    Can anyone tell me if they've tried using this product on a non-huamn figure? I'm guessing it won't work, but this kind of product is EXACTLY what I NEED for all of my cetacean (dolphin/whale) renders!!

    All I'd want here is some waterdrops on her!

    image

    Post edited by Chohole on
  • The DiigitalsThe Diigitals Posts: 380
    edited May 2019

    Can anyone tell me if they've tried using this product on a non-huamn figure? I'm guessing it won't work, but this kind of product is EXACTLY what I NEED for all of my cetacean (dolphin/whale) renders!!

    All I'd want here is some waterdrops on her!

    image

    Please take a look at the product called Ultra Scatter, it's so useful for many things and I think will give you the effect you need,

    Post edited by Chohole on
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