Advanced Ambient Light isn’t working well with the All-New Worldbase

galactica1981galactica1981 Posts: 1,251
edited December 1969 in The Commons

In this render I am using the All-New Worldbase and the Advanced Ambient Light, and notice how there are three lines in the sky. Is there anything that can be done about this?

Old_West_sample.jpg
1129 x 897 - 716K

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    yeah lower the shading rate in the Advanced render settings, try 0.50 to 0.20

  • galactica1981galactica1981 Posts: 1,251
    edited December 1969

    Szark said:
    yeah lower the shading rate in the Advanced render settings, try 0.50 to 0.20

    I had lowered it to 0.10 and got the same result.

  • Serene NightSerene Night Posts: 17,560
    edited December 1969

    Sadly, the all-new Worldbase xt product really only wants to use it's own lights for the skydomes. It is one of the reasons I don't use this product all that often.

    You could try....turn up the bias on the uber-environment light to get rid of the grid lines, I think it’s set at .1 by default, I put it up to around 1. or you can subdivide the mesh. This has worked for some domes in the past.

  • SzarkSzark Posts: 10,634
    edited December 1969

    SereneNight's advice was going to be my next suggestions.

  • galactica1981galactica1981 Posts: 1,251
    edited December 1969

    I already went ahead and created a new version using Moonscapes for the background as well as the ground plain from Cheyenne Village.

    For more of my Girl 4 gallery, check out a thread I set up over at the Art Forum:

    http://www.daz3d.com/forums/discussion/32132/

    Girl_4_-_Old_West_001.jpg
    1129 x 897 - 836K
  • galactica1981galactica1981 Posts: 1,251
    edited December 1969

    I just realized I placed this topic in the wrong forum. Can someone move this to the Commons?

  • frank0314frank0314 Posts: 13,380
    edited December 1969

    Moved to Commons at OP request

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