Fluidos and the orientation of sources
Ryselle-Ryssa
Posts: 146
in The Commons
Hi!
I'm sorry, but I haven't found a generl "help me with fluidos!" threat so far...
I'm working with fluidos, or, trying to do this, and I'm at this point, where I stuck.
After following the instructions from the receipe-guide, I wanted to make, lets say "a classic". Long stroy short, this came out and I don't know why.
It seems to me, that the source is kind of off, but I really don't know how to fix this...
Thank you in advance!
Ryselle-Ryssa
Failed_Fluidos.png
852 x 764 - 1M
Failed_Fluidos_2.png
832 x 760 - 1M
Comments
The vendor's thread is https://www.daz3d.com/forums/discussion/273541/updated-to-v1-3-now-macos-support-fluidos-a-fluids-simulator-plugin-for-daz-studio-commercial#latest If you post there or continue here please post a screen shot of your set up from the orthogonal axes, which might be easier to follow.
Thank you!
It's beautiful your scene!
It seems that the mesher don't have the same orientation as the Domain. If that's the case, only copy the properties from Domain to the Mesher.
we also have a users thread
https://www.daz3d.com/forums/discussion/274781/fluidos-show-me-the-honey-a-thread-for-all-things-liquid